Yugioh: Strike Of Neos Spoiler

Discussion in 'Cards & Board Games' started by Turbo, Nov 16, 2006.

  1. Turbo

    Turbo Registered Member

    Here's the translations for the set after Cyberdark Impact, called Strike of Neos. This translation is from dmcomet.net.

    HOW TO READ THIS FILE?
    Monster:
    (Card Set)-(Card Number)
    (Card Name)
    (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
    (Effect)

    Magic/Trap:
    (Card Set)-(Card Number)
    (Card Name)
    (Type of Magic/Trap)
    (Effect)
    -----------------------------------------------
    Rarity List for this set:
    Ultimate Rare (11):
    Genetic Warwolf (001)
    Neospacians Air Hummingbird (004)
    Head General - Shien (013)
    Devil King of Dark Realm - Rain (017)
    E-Hero Air Neos (034)
    E-Hero Ground Neos (035)
    E-Hero Glow Neos (036)
    Deal of Dark Realm (038)
    Card Trader (046)
    Skyscraper 2 - Hero City (048)
    Legitimate Bloodline (057)

    Ultra Rare (4):
    Devil King of Dark Realm - Rain (017)
    E-Hero Air Neos (034)
    E-Hero Ground Neos (035)
    E-Hero Glow Neos (036)

    Super Rare (7):
    Genetic Warwolf (001)
    Neospacians Air Hummingbird (004)
    Head General - Shien (013)
    Deal of Dark Realm (038)
    Card Trader (046)
    Skyscraper 2 - Hero City (048)
    Legitimate Bloodline (057)

    Rare (14):
    Frost Saurus (002)
    Spiral Dragon (003)
    Neospacians Ground Mole (005)
    Sage of Silent (015)
    Fusionist Killer (020)
    D.D. Crow (024)
    Ancient Rule (037)
    Neos Force (039)
    Twister (042)
    Hero Medal (050)
    House Crushing (052)
    Prophecy of Reincarnation (054)
    Sniper of Night Fog (059)
    Tatami Fold (060)
    ------------------------------------------------------
    STON-JP001
    Genetic Warwolf
    Earth/Beast-Warrior/4/2000/0
    Normal Monster
    Super/Ultimate Rare

    STON-JP002
    Frost Saurus
    Water/Dino/6/2600/1700
    Normal Monster
    Rare

    STON-JP003
    Spiral Dragon
    Water/Sea Dragon/8/2900/2900
    Normal Monster
    Rare

    STON-JP004
    Neospacians Air Hummingbird
    Wind/Bird/3/800/600
    Increase your life by 500 for each card in opponent's hand. This effect can only be use once per turn.
    Super/Ultimate Rare

    STON-JP005
    Neospacians Ground Mole
    Earth/Rock/3/900/300
    When this card battles with an opponent's monster, return this card and that opponent's monster to respective owner's hand without doing Damage Calculation.
    Rare

    STON-JP006
    Neospacians Glow Moss
    Light/Plant/3/300/900
    When this card battles opponent draw a card. Both players confirm the card draw by this effect, and this card gains the following effect depends on that card's type.
    - Monster card: End this turn's Battle Phase
    - Magic card: This card can attack opponent directly
    - Trap card: Put this card to defense mode

    STON-JP007
    Six Warmasters - Yaichi
    Water/Warrior/3/1300/800
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yaichi], once per turn you ca destroy a set Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

    STON-JP008
    Six Warmasters - Kamon
    Fire/Warrior/3/1500/1000
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Kamon], once per turn you ca destroy a face-up Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

    STON-JP009
    Six Warmasters - Yasazo
    Earth/Warrior/3/1000/500
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yasazo], this card can attack opponent directly. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

    STON-JP010
    Six Warmasters - Nisan
    Wind/Warrior/4/1400/700
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Nisan], this card can attack two times during a Battle Phase. When this card is destroy, you can destroy a [Six Warrior Group] monster outside of this card instead.

    STON-JP011
    Six Warmasters - Genji
    Light/Warrior/4/1800/1300
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Genji], destroy the monster attack by this card at the end of Damage Step. When this card is destroy, you can destroy a [Six Warrior Group] monster outside of this card instead.

    STON-JP012
    Six Warmasters - Irou
    Dark/Warrior/3/1300/800
    When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Irou], when this card attack a monster is face-down defense mode, destroy that face-down monster without calculating damages. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

    STON-JP013
    Head General - Shien
    Fire/Warrior/7/2500/1400
    When there's more than 2 [Six Warmasters] monsters on your field, this card can be special summon from hand. When this card is face-up on the field, opponent can only activate up to one Magic/Trap card per turn. When this card is destroy, you can destroy a [Six Warmasters] monster instead.
    Super/Ultimate Rare

    STON-JP014
    Footman of Shien
    Earth/Warrior/2/700/300
    When this card is destroy and sent to Graveyard as result of Battle, you can special summon a [Six Warmasters] monster with level 3 or less from your deck onto your field.

    STON-JP015
    Saint of Silence
    Light/Spellcaster/4/1400/1000
    When this card destroy an opponent's monster as result of battle, opponent cannot activate Magic card during his/her next turn.
    Rare

    STON-JP016
    Sage of Tranquility
    Light/Spellcaster/4/1400/1000
    When this card destroy an opponent's monster as result of battle, opponent cannot activate Trap card during his/her next turn.

    STON-JP017
    Majin of Dark Realm - Rain
    Dark/Demon/7/2500/1800
    When this card is discard into Graveyard from hand by effect of opponent's card, special summon this card to the field. When this card is successfully special summon by this effect, destroy all monster or Magic/Trap cards on opponent's field.
    Ultra/Ultimate Rare

    STON-JP018
    Assassin of Dark Realm - Kaki
    Dark/Demon/2/300/500
    When this card is discard into Graveyard from hand by effect of other card, destroy a monster on the field.

    STON-JP019
    Tactician of Dark Realm - Green
    Dark/Demon/2/300/500
    When this card is discard into Graveyard from hand by effect of other card, destroy a Magic/Trap card on the field.

    STON-JP020
    Fusionist Killer
    Dark/Demon/4/1400/1200
    The attack strength of Fusion monsters battle with this card is 0 during Damage Step.
    Rare

    STON-JP021
    Electric Worm
    Light/Thunder/3/1000/1000
    Discard this card from hand. Until the End Phase of this turn, gain control of a Machine or Dragon type monster on opponent's field.

    STON-JP022
    Puppet Plant
    Earth/Plant/3/1000/1000
    Discard this card from hand. Until the End Phase of this turn, gain control of a Warrior or Spellcaster type monster on opponent's field.

    STON-JP023
    Puppet Insect
    Dark/Insect/3/1000/1000
    Discard this card from hand. Until the End Phase of this turn, gain control of a Demon or Undead type monster on opponent's field.

    STON-JP024
    D.D. Crow
    Dark/Bird/1/100/100
    Discard this card from hand. Remove a card from opponent's Graveyard from the game. This effect can also be activateduring opponent's turn.
    Rare

    STON-JP025
    Silent Abyss
    Water/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Water attribute monster.

    STON-JP026
    Hell Prominence
    Fire/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Fire attribute monster.

    STON-JP027
    Rage Earth
    Earth/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Earth attribute monster.

    STON-JP028
    Death Cyclone
    Wind/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Wind attribute monster.

    STON-JP029
    Shine Spirits
    Light/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Light attribute monster.

    STON-JP030
    Darkness Soul
    Dark/Reptile/7/2000/1500
    When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Dark attribute monster.

    STON-JP031
    Alien Psycho
    Dark/Reptile/1/200/100
    When this card is Summoned or Reversed Summoned put it to defense mode. When this card is face-up on the field, all monsters with "A Counter" on it cannot declare attack.

    STON-JP032
    Lycan Thrope
    Earth/Beast Warrior-Ritual/6/2400/1800
    Descend by [Synthetic Sorcery]. When this card does battle damages to opponent, deal damages to opponent equal to number of Normal monsters in your Graveyard * 200.

    STON-JP033
    Enlightened Warrior Cuchulainn
    Light/Warrior-Ritual/4/500/1000
    Descend by [Confirmation of Enlightenment]. Remove a Normal monster in your Graveyard from the game. Until the Standby Phase of your next turn, increase this card's attack strength by the attack strength of the Normal monster removed from game by this effect. This effect can only be used once per turn.

    STON-JP034
    E-Hero Air Neos
    Wind/Warrior-Fusion/7/2500/2000
    [E-Hero Neos] + [Neospacians Air Hummingbird]
    This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent's lifepoints, increase this card's attack strength by that amount. Return this card to Fusion Deck at End Phase.
    Ultra/Ultimate Rare

    STON-JP035
    E-Hero Ground Neos
    Wind/Warrior-Fusion/7/2500/2000
    [E-Hero Neos] + [Neospacians Ground Mole]
    This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). You can return a monster on opponent's field to owner's hand. This effect can only be use once per turn. Return this card to Fusion Deck at End Phase.
    Ultra/Ultimate Rare

    STON-JP036
    E-Hero Glow Neos
    Wind/Warrior-Fusion/7/2500/2000
    [E-Hero Neos] + [Neospacians Glow Moss]
    This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). Return this card to Fusion Deck at End Phase. You can destroy a face-up card on opponent's field, and gains the following effect according to that card's type. This effect can only be use once per turn durig your Main Phase 1.
    - Monster card: During this turn, this card cannot attack.
    - Magic card: This card can attack opponent directly
    - Trap card: Put this card to defense mode.
    Ultra/Ultimate Rare

    STON-JP037
    Ancient Rule
    Magic - Normal
    Special Summon a Normal monster from your hand with level 5 or more.
    Rare

    STON-JP038
    Deal of Dark Realm
    Magic - Normal
    Both player draw a card from deck, then discard a card from hand.
    Super/Ultimate Rare

    STON-JP039
    Neos Force
    Magic - Equipment
    Can only be equipped on [E-Hero Neos]. Increase the attack strength of the equipped monster by 800. When the equipped monster destroy a monster as result of battle and it's sent to Graveyard, deal damages to opponent equal to halved of the attack strength of the destroyed monster. At End Phase add this card to your deck and shuffle it.
    Rare

    STON-JP040
    Pitch-Black Famous House
    Magic - Equipment
    Can only be equipped on [Six Warmasters] monsters. Increase the attack and defense strength of the equipped monster by 200. When the equipped monster is destroy, destroy this card instead.

    STON-JP041
    "A" Cell Cluster Bomb
    Magic - Quickplay
    Choose a face-up [Alien] monster on your field to activate. Destroy the chosen monster, and put number of "A Counter(s)" on face-up monster(s) on opponent's field equal to that monster's level.

    STON-JP042
    Twister
    Magic - Quickplay
    Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the field.
    Rare

    STON-JP043
    Synthetic Sorcery
    Magic - Ritual
    Needed for descend of [Lycan Thrope]. You must sacrifice cards from field and/or hand with total level of 6 or more.

    STON-JP044
    Confirmation of Enlightenment
    Magic - Ritual
    Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and/or hand with total level of 4 or more.

    STON-JP045
    Advanced Ritual Technique
    Magic - Ritual
    Choose a Ritual monster from your hand, choose Normal monster(s) from your deck to the same level as that card. Special Summon the chosen Ritual monster.

    STON-JP046
    Card Trader
    Magic - Continuous
    You can add a card from your hand and shuffle it into your deck during your Standby Phase, then draw a card from your deck. This effect can only be activate once per turn.
    Super/Ultimate Rare

    STON-JP047
    Mist Castle of Shien
    Magic - Field
    When [Six Warmasters] monsters is attacked, decrease the attack strength of the attacking monster by 500.

    STON-JP048
    Skyscraper 2 - Hero City
    Magic - Field
    You can special summon an [E-Hero] monster from your Graveyard that is destroy by Battle from your Graveyard. This effect can only be activate once per turn during your Main Phase.
    Super/Ultimate Rare

    STON-JP049
    Change of Hero - Reflector Ray
    Trap - Normal
    Can only be activate when an [E-Hero] FUsion monster on your field is destroy and sent to Graveyard as result of battle. Do damage to opponent equal to the level of the destroyed Fusion monster * 300.

    STON-JP050
    Hero Medal
    Trap - Normal
    When this card is destroy and sent to Graveyard by opponent's card while set, add and shuffle this card into your deck. Afterward, draw a card from your deck.
    Rare

    STON-JP051
    Six Warmasters Intervention!
    Trap - Normal
    Special Summon a [Six Warmasters] monster from your Graveyard. Destroy the monster special summon by this effect at End Phase of this turn.

    STON-JP052
    House Crushing
    Trap - Normal
    Discard a Magic card from hand. Destroy a face-up monster on opponent's field. Afterward look at opponent's hand, and send all cards with the same name to Graveyard.
    Rare

    STON-JP053
    Shining Bullet
    Trap - Normal
    Can only be actvate when opponent's monster successfully direct attack. This turn becomes End Phase.

    STON-JP054
    Prophecy of Reincarnation
    Trap - Normal
    Choose 2 cards in Graveyard, and shuffle them back into owner's deck.
    Rare

    STON-JP055
    Fusion Extermination Device
    Trap - Normal
    Destroy a face-up Fusion monster on the field.

    STON-JP056
    Scroll of Ritual Seal
    Trap - Normal
    Destroy a face-up Ritual monster on the field.

    STON-JP057
    Legitimate Bloodline
    Trap - Continuous
    Choose a Normal Monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Super/Ultimate Rare

    STON-JP058
    Gale! Slaughtering Formation
    Trap - Continuous
    When a [Six Warmasters] on your field battle, increase the attack strength of all [Six Warmasters] monsters on your field by 300 until End Phase of this turn.

    STON-JP059
    Sniper of Night Fog
    Trap - Continuous
    Declare a monster card name. When the declared monster is Summon, Special Summon, or Reverse by opponent, remove the declared monster and this card from the game.
    Rare

    STON-JP060
    Tatami Return
    Trap - Counter
    Negate the activation and the effect of effect monster that activates when it's successfully Summon, and destroy that monster.
    Rare
     

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