Yugioh: Strike Of Neos Spoiler

Turbo

Registered Member
#1
Here's the translations for the set after Cyberdark Impact, called Strike of Neos. This translation is from dmcomet.net.

HOW TO READ THIS FILE?
Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Ultimate Rare (11):
Genetic Warwolf (001)
Neospacians Air Hummingbird (004)
Head General - Shien (013)
Devil King of Dark Realm - Rain (017)
E-Hero Air Neos (034)
E-Hero Ground Neos (035)
E-Hero Glow Neos (036)
Deal of Dark Realm (038)
Card Trader (046)
Skyscraper 2 - Hero City (048)
Legitimate Bloodline (057)

Ultra Rare (4):
Devil King of Dark Realm - Rain (017)
E-Hero Air Neos (034)
E-Hero Ground Neos (035)
E-Hero Glow Neos (036)

Super Rare (7):
Genetic Warwolf (001)
Neospacians Air Hummingbird (004)
Head General - Shien (013)
Deal of Dark Realm (038)
Card Trader (046)
Skyscraper 2 - Hero City (048)
Legitimate Bloodline (057)

Rare (14):
Frost Saurus (002)
Spiral Dragon (003)
Neospacians Ground Mole (005)
Sage of Silent (015)
Fusionist Killer (020)
D.D. Crow (024)
Ancient Rule (037)
Neos Force (039)
Twister (042)
Hero Medal (050)
House Crushing (052)
Prophecy of Reincarnation (054)
Sniper of Night Fog (059)
Tatami Fold (060)
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STON-JP001
Genetic Warwolf
Earth/Beast-Warrior/4/2000/0
Normal Monster
Super/Ultimate Rare

STON-JP002
Frost Saurus
Water/Dino/6/2600/1700
Normal Monster
Rare

STON-JP003
Spiral Dragon
Water/Sea Dragon/8/2900/2900
Normal Monster
Rare

STON-JP004
Neospacians Air Hummingbird
Wind/Bird/3/800/600
Increase your life by 500 for each card in opponent's hand. This effect can only be use once per turn.
Super/Ultimate Rare

STON-JP005
Neospacians Ground Mole
Earth/Rock/3/900/300
When this card battles with an opponent's monster, return this card and that opponent's monster to respective owner's hand without doing Damage Calculation.
Rare

STON-JP006
Neospacians Glow Moss
Light/Plant/3/300/900
When this card battles opponent draw a card. Both players confirm the card draw by this effect, and this card gains the following effect depends on that card's type.
- Monster card: End this turn's Battle Phase
- Magic card: This card can attack opponent directly
- Trap card: Put this card to defense mode

STON-JP007
Six Warmasters - Yaichi
Water/Warrior/3/1300/800
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yaichi], once per turn you ca destroy a set Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

STON-JP008
Six Warmasters - Kamon
Fire/Warrior/3/1500/1000
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Kamon], once per turn you ca destroy a face-up Magic/Trap card. This monster cannot declare attack the turn this effect is used. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

STON-JP009
Six Warmasters - Yasazo
Earth/Warrior/3/1000/500
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Yasazo], this card can attack opponent directly. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

STON-JP010
Six Warmasters - Nisan
Wind/Warrior/4/1400/700
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Nisan], this card can attack two times during a Battle Phase. When this card is destroy, you can destroy a [Six Warrior Group] monster outside of this card instead.

STON-JP011
Six Warmasters - Genji
Light/Warrior/4/1800/1300
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Genji], destroy the monster attack by this card at the end of Damage Step. When this card is destroy, you can destroy a [Six Warrior Group] monster outside of this card instead.

STON-JP012
Six Warmasters - Irou
Dark/Warrior/3/1300/800
When there's another [Six Warmasters] monster on your field outside of [Six Warmasters - Irou], when this card attack a monster is face-down defense mode, destroy that face-down monster without calculating damages. When this card is destroy, you can destroy a [Six Warmasters] monster outside of this card instead.

STON-JP013
Head General - Shien
Fire/Warrior/7/2500/1400
When there's more than 2 [Six Warmasters] monsters on your field, this card can be special summon from hand. When this card is face-up on the field, opponent can only activate up to one Magic/Trap card per turn. When this card is destroy, you can destroy a [Six Warmasters] monster instead.
Super/Ultimate Rare

STON-JP014
Footman of Shien
Earth/Warrior/2/700/300
When this card is destroy and sent to Graveyard as result of Battle, you can special summon a [Six Warmasters] monster with level 3 or less from your deck onto your field.

STON-JP015
Saint of Silence
Light/Spellcaster/4/1400/1000
When this card destroy an opponent's monster as result of battle, opponent cannot activate Magic card during his/her next turn.
Rare

STON-JP016
Sage of Tranquility
Light/Spellcaster/4/1400/1000
When this card destroy an opponent's monster as result of battle, opponent cannot activate Trap card during his/her next turn.

STON-JP017
Majin of Dark Realm - Rain
Dark/Demon/7/2500/1800
When this card is discard into Graveyard from hand by effect of opponent's card, special summon this card to the field. When this card is successfully special summon by this effect, destroy all monster or Magic/Trap cards on opponent's field.
Ultra/Ultimate Rare

STON-JP018
Assassin of Dark Realm - Kaki
Dark/Demon/2/300/500
When this card is discard into Graveyard from hand by effect of other card, destroy a monster on the field.

STON-JP019
Tactician of Dark Realm - Green
Dark/Demon/2/300/500
When this card is discard into Graveyard from hand by effect of other card, destroy a Magic/Trap card on the field.

STON-JP020
Fusionist Killer
Dark/Demon/4/1400/1200
The attack strength of Fusion monsters battle with this card is 0 during Damage Step.
Rare

STON-JP021
Electric Worm
Light/Thunder/3/1000/1000
Discard this card from hand. Until the End Phase of this turn, gain control of a Machine or Dragon type monster on opponent's field.

STON-JP022
Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from hand. Until the End Phase of this turn, gain control of a Warrior or Spellcaster type monster on opponent's field.

STON-JP023
Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from hand. Until the End Phase of this turn, gain control of a Demon or Undead type monster on opponent's field.

STON-JP024
D.D. Crow
Dark/Bird/1/100/100
Discard this card from hand. Remove a card from opponent's Graveyard from the game. This effect can also be activateduring opponent's turn.
Rare

STON-JP025
Silent Abyss
Water/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Water attribute monster.

STON-JP026
Hell Prominence
Fire/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Fire attribute monster.

STON-JP027
Rage Earth
Earth/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Earth attribute monster.

STON-JP028
Death Cyclone
Wind/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Wind attribute monster.

STON-JP029
Shine Spirits
Light/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Light attribute monster.

STON-JP030
Darkness Soul
Dark/Reptile/7/2000/1500
When this card is destroy and sent to Graveyard as result of Battle, destroy all face-up monsters on the field outside of Dark attribute monster.

STON-JP031
Alien Psycho
Dark/Reptile/1/200/100
When this card is Summoned or Reversed Summoned put it to defense mode. When this card is face-up on the field, all monsters with "A Counter" on it cannot declare attack.

STON-JP032
Lycan Thrope
Earth/Beast Warrior-Ritual/6/2400/1800
Descend by [Synthetic Sorcery]. When this card does battle damages to opponent, deal damages to opponent equal to number of Normal monsters in your Graveyard * 200.

STON-JP033
Enlightened Warrior Cuchulainn
Light/Warrior-Ritual/4/500/1000
Descend by [Confirmation of Enlightenment]. Remove a Normal monster in your Graveyard from the game. Until the Standby Phase of your next turn, increase this card's attack strength by the attack strength of the Normal monster removed from game by this effect. This effect can only be used once per turn.

STON-JP034
E-Hero Air Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacians Air Hummingbird]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). When your lifepoints is less than opponent's lifepoints, increase this card's attack strength by that amount. Return this card to Fusion Deck at End Phase.
Ultra/Ultimate Rare

STON-JP035
E-Hero Ground Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacians Ground Mole]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). You can return a monster on opponent's field to owner's hand. This effect can only be use once per turn. Return this card to Fusion Deck at End Phase.
Ultra/Ultimate Rare

STON-JP036
E-Hero Glow Neos
Wind/Warrior-Fusion/7/2500/2000
[E-Hero Neos] + [Neospacians Glow Moss]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). Return this card to Fusion Deck at End Phase. You can destroy a face-up card on opponent's field, and gains the following effect according to that card's type. This effect can only be use once per turn durig your Main Phase 1.
- Monster card: During this turn, this card cannot attack.
- Magic card: This card can attack opponent directly
- Trap card: Put this card to defense mode.
Ultra/Ultimate Rare

STON-JP037
Ancient Rule
Magic - Normal
Special Summon a Normal monster from your hand with level 5 or more.
Rare

STON-JP038
Deal of Dark Realm
Magic - Normal
Both player draw a card from deck, then discard a card from hand.
Super/Ultimate Rare

STON-JP039
Neos Force
Magic - Equipment
Can only be equipped on [E-Hero Neos]. Increase the attack strength of the equipped monster by 800. When the equipped monster destroy a monster as result of battle and it's sent to Graveyard, deal damages to opponent equal to halved of the attack strength of the destroyed monster. At End Phase add this card to your deck and shuffle it.
Rare

STON-JP040
Pitch-Black Famous House
Magic - Equipment
Can only be equipped on [Six Warmasters] monsters. Increase the attack and defense strength of the equipped monster by 200. When the equipped monster is destroy, destroy this card instead.

STON-JP041
"A" Cell Cluster Bomb
Magic - Quickplay
Choose a face-up [Alien] monster on your field to activate. Destroy the chosen monster, and put number of "A Counter(s)" on face-up monster(s) on opponent's field equal to that monster's level.

STON-JP042
Twister
Magic - Quickplay
Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the field.
Rare

STON-JP043
Synthetic Sorcery
Magic - Ritual
Needed for descend of [Lycan Thrope]. You must sacrifice cards from field and/or hand with total level of 6 or more.

STON-JP044
Confirmation of Enlightenment
Magic - Ritual
Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and/or hand with total level of 4 or more.

STON-JP045
Advanced Ritual Technique
Magic - Ritual
Choose a Ritual monster from your hand, choose Normal monster(s) from your deck to the same level as that card. Special Summon the chosen Ritual monster.

STON-JP046
Card Trader
Magic - Continuous
You can add a card from your hand and shuffle it into your deck during your Standby Phase, then draw a card from your deck. This effect can only be activate once per turn.
Super/Ultimate Rare

STON-JP047
Mist Castle of Shien
Magic - Field
When [Six Warmasters] monsters is attacked, decrease the attack strength of the attacking monster by 500.

STON-JP048
Skyscraper 2 - Hero City
Magic - Field
You can special summon an [E-Hero] monster from your Graveyard that is destroy by Battle from your Graveyard. This effect can only be activate once per turn during your Main Phase.
Super/Ultimate Rare

STON-JP049
Change of Hero - Reflector Ray
Trap - Normal
Can only be activate when an [E-Hero] FUsion monster on your field is destroy and sent to Graveyard as result of battle. Do damage to opponent equal to the level of the destroyed Fusion monster * 300.

STON-JP050
Hero Medal
Trap - Normal
When this card is destroy and sent to Graveyard by opponent's card while set, add and shuffle this card into your deck. Afterward, draw a card from your deck.
Rare

STON-JP051
Six Warmasters Intervention!
Trap - Normal
Special Summon a [Six Warmasters] monster from your Graveyard. Destroy the monster special summon by this effect at End Phase of this turn.

STON-JP052
House Crushing
Trap - Normal
Discard a Magic card from hand. Destroy a face-up monster on opponent's field. Afterward look at opponent's hand, and send all cards with the same name to Graveyard.
Rare

STON-JP053
Shining Bullet
Trap - Normal
Can only be actvate when opponent's monster successfully direct attack. This turn becomes End Phase.

STON-JP054
Prophecy of Reincarnation
Trap - Normal
Choose 2 cards in Graveyard, and shuffle them back into owner's deck.
Rare

STON-JP055
Fusion Extermination Device
Trap - Normal
Destroy a face-up Fusion monster on the field.

STON-JP056
Scroll of Ritual Seal
Trap - Normal
Destroy a face-up Ritual monster on the field.

STON-JP057
Legitimate Bloodline
Trap - Continuous
Choose a Normal Monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
Super/Ultimate Rare

STON-JP058
Gale! Slaughtering Formation
Trap - Continuous
When a [Six Warmasters] on your field battle, increase the attack strength of all [Six Warmasters] monsters on your field by 300 until End Phase of this turn.

STON-JP059
Sniper of Night Fog
Trap - Continuous
Declare a monster card name. When the declared monster is Summon, Special Summon, or Reverse by opponent, remove the declared monster and this card from the game.
Rare

STON-JP060
Tatami Return
Trap - Counter
Negate the activation and the effect of effect monster that activates when it's successfully Summon, and destroy that monster.
Rare