It was a rumor posted on a cheap game review site, but if it's valid, most of us aren't going to be able to run this one.
Preliminary UT2007 System Requirements
Graphics: Geforce 6 series
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI
UT2007 Technical features and requirements
* Dual-core CPU: Multi-threading is supported and should provide much better performance
* 64-bit version to be available with better textures
* Renderers: SM3.0, 2.0, possible DX8 renderer
* HDR supported
* Physics: Novodex Physics Engine
* AGEIA PhysX PPU supported.
Keep in mind that these are not official requirements from Epic, nor final. What we know is that the game will take advantage of technologies such as dual core processors, AGEIA compatible Physics chips and Shader Model 3.0.
Thilo Bayer, Editor-in-Chief PCG Hardware, adds:
As I clarified in a seperate e-mail with Mark Rein, we have some misunderstanding in the term "minimum specs". We mean "minimum specs for high in game detail" which is not the same as bare "minimum specs" so that the game runs at all.
Statements from Epic about requirements & performance
At E3 2005, Epic's Tim Sweeney suggested an NVIDIA GeForce 6800 Ultra level card for decent frame rates at 1024x768 resolution.
According to Mark Rein, VP of Epic, Nvidia 7800 GTX runs Unreal Tournament 2007 significantly faster than the Geforce 6800 generation of cards.