Underlying Strategy

Discussion in 'Cards & Board Games' started by Mechaknucles, Mar 1, 2006.

  1. Mechaknucles

    Mechaknucles Guest

    Category
      Card Name
             Positive effects on deck
             Negative effects on deck



    High Level Monster

      Dark Magician of Chaos
        +Major Field Presence,  used spell, SS ability,
         -Removed from game once removed from field

      Dark Magician
        +Easy to summon, minor field presence
         -High level for low ATK points

      Dark Magician Girl
        +Low level for 2000-2300
         -cannot stand to most 6 star monsters

    Low level Monsters

      Breaker the Magical Warrior
        +destroy with spell trap, Beatstick,
         -non comes to mind

      Gemini Elf (2)
        +Beat Stick, minor field presence
         -no defense in some situations

      Skilled Dark Magician(3)
        + Beatstick, Sac with requirement for powerful card.
          High Defense with high ATK
         -Non to be seen.

      Sangan
        +searcher
         -weak

      Cyber Jar
         +Destroy field, hand refill, evens playing field
          -FLIP effect

      Mystical Elf
        +Good defense, good sacrifice card
         -No offense

      Spirit Reaper
        +Forced hand discard, nearly undestroyable
         -being targeted by anything kills him

      Kuriboh
        +Reduce one monster damage to 0, ("goat control")
         -0 field presence

    Spells

        Mystical Space Typhoon
         +quick play, s/t removal
          -none

        Scapegoat
         +defense, Goat Control
         -takes up monster slots

       Metamorphisis
         +Goat Control
          -Only works with goat control

       Magical Dimension (2)
         +Optiontional monster destruction, SS abilty
          -only works for spellcaster

       Lightining Vortex
         +Monster Removal
          -minus card, face ups only

       Smashing Ground
         +monster removal
         -highest defense, face up only

       Nobleman of Crossout
        +removal of face downs, monster removal
         -might destroy ones own FLIP monsters

       Dark Hole
         +Mass removal
          -kills one owns monsters

       Dedication Through Light and Darkness
          +SS Chaos
           -Deck filler, usless after Chaos is removed

       Brain Control
          +Change of Heart effect
           -Face ups only

       Swords of Revealing Light
         +Stops all attacks for three turns from opponent
          -takes up S/T space, can be removed by a card

       Premature Burial
          +Monster Recycled,
           -Equip, can be destroyed

       Heavy Storm
           +Mass S/T removal
            -Can kill one's own S/T

       Monster Reicarnation
           +Reuse monster to hand
            -discard another card from hand.

        Fissure
           +Monster Removal
            -Face ups only

    Trap
    Call of the Haunted
         +Monster Recycled,
          -Semi-equip, can be destroyed

      Sakurestsu Armor
         +Monster Removal
          -none

      Bottomless trap Hole (2)
         +Monster Removal
          -Does not negate effect of summoning

    Torrential Tribute
          +Mass monster Removal
           -Requires a summoning

    Super Junior Confrontation
    +slight field control, stops one attack and force another monster to strike
      -slightly situational, there weakest might be stronger tham my weakest

      Spell Shield Type-8
            +Stops spell, does not always need a discard
             -none
     
      Magic Cylinder
             +Negates an attack, deals attack to opponent
             -does not end the battle phase

      Magical Hats
            +Thins deck, gets rid of fillers, adds defense
             -slightly situational
     

  2. vampire lord

    vampire lord Guest

    i would try 2 spirit reapers. other than that it looks good. could you r/f my "pure ownage version 2.0" deck?
     
  3. KillaKidd

    KillaKidd Guest

    +1 reaper- mystic elf
    -vortex + 1 smashing ground
     
  4. Mechaknucles

    Mechaknucles Guest

    Alright, both of you said add two reapers, but V. lord, you suggested nothing to take out.

    Killa kid- Thank you for the suggestion, but taking out lighting vortex might hurt me dueling style, though I have considered adding another smashing Ground. Also, I am seriously holding off on dramatic changes till the new ban list. Plus, with two magical dimensions, Reaper could end up hurting me strategy wise. I would like to add the second reaper though, anyone have an idea what I should take out? (cannot be a spellcaster or kuriboh, he stays no matter what...favourite card ya know?)
    Thank you, both of you.
    Anyone else got a suggestion?
     
  5. KillaKidd

    KillaKidd Guest

    -cyber jar + reaper

    smashing ground is better than vortex
     

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