Re: The Official Create A Card Thread
Ha! i made a .doc of this that i've been working on since the game first started!!! lmao!! Prepare yourselves!!!!!
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Shining Abyss #2
Group: Spellcaster/Effect
Type: Light
Level:4
Atk: 1100
Def: 1900
This effect can only be activated at the start of Main Phase 1 or after this card is summoned.
Toss a coin and call Heads or Tails. If you call it right, the activation and effect of any of your
Magic cards played this turn, cannot be negated by any other card.
Persuasive Darkness
Group: Fiend/Effect
Type: Dark
Level:4
Atk: 0
Def: 2000
When this card is destroyed in battle or by your opponent's card effect, Toss a coin and call Heads or Tails. If you call it right, this card is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's face-up non-Light monsters with this card. As long as it is equipped with this card, you control the equipped monster. If your opponent has no face-up monster cards when this monster is destroyed, it is simply sent to the graveyard.
Crush Card
Group: Trap Card
Type: Trap
When an opponent's monster attacks, Offer 1 DARK monster with an ATK of 1000 or less (regardless of position) as a Tribute. Any opponent's monster with an ATK of 1500 or higher face-up on the field, in your opponent's hand, or drawn in the next 3 turns is automatically destroyed.
Crush Card
Group: Trap Card
Type: Trap
When an opponent's monster attacks, Offer 1 DARK monster with an ATK of 1000 or less as a Tribute. All face-down monster cards on your opponent's side of the field are turned face-up and then returned to their original positions . Any opponent's monster with an ATK of 1500 or higher on the field, in your opponent's hand, or drawn in the next 3 turns is automatically destroyed. No card effects are activated when cards are turned face-up.
Restructer Revolution
Group: Magic Card
Type: MAGIC
Icon: QUICK-PLAY
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
Copycat
Group: Spellcaster/Effect
Type: Light
Level:1
Atk: 0
Def: 0
When this card is summoned (including Special Summon) it adopts
the original ATK and DEF of 1 of your opponent's face-up monsters on the field.
If your opponent has no monsters on his side of the field when this card is summoned,
its ATK and DEF become 0.
Gorgon's Eye
Group: Trap Card
Type: TRAP
Icon: PERMANENT
As long as this card remains active on the field, all of your opponent's monsters in defense position are automatically destroyed (no Flip-Effects are activated) and for each defense monster destroyed, put 1 [Gorgon Stone Token] (Earth/Rock/1/0/0) on your opponent’s side of the Field in defense mode. (These tokens are treated like normal monsters and may be used for tribute.)
Reaper of the Card's Task
Group: Trap Card
Type: TRAP
Icon: PERMANENT
As long as this card remains active on the field, during each of your stand-by phases, select 1 card from you and your opponent's Graveyard and remove them both from the current duel. If your opponent has no cards in his graveyard but at least 1 card removed from play, inflict 200 points of Direct Damage to your opponent's Life Points instead.
Darkness Knight and Stallion
Group: Fiend/Effect
Type: Dark
Level:4
Atk: 1400
Def: 1000
You can remove up to 4 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.
Mysterious Magician
Group: Spellcaster/Effect
Type: Dark
Level:3
Atk: 1000
Def: 400
This monster can attack twice during the same Battle Phase.
Call of the Genie's Lamp
Group: Magic Card
Type: MAGIC
Icon: QUICK-PLAY
Search your deck for 1 "La Jinn the Mystical Genie of the Lamp" and Special Summon it onto the field it in face-up Attack Position. This card then becomes an Equip Magic Card and is automatically equipped to the special summoned monster. Increase the ATK of "La Jinn the Mystical Genie of the Lamp" by 200 and increase it's DEF by 1000. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed.
Dark Puppet of Shadows
Group: Spellcaster/Fusion/Effect
Type: DARK
Level:7
Atk: 2550
Def: 900
Shining Abyss #2 + Witch's Apprentice
This monster is unaffected by any Magic Cards. When this card is destroyed by the effect of a Trap or Monster, inflict 800 points of Direct Damage to your Opponent's Life Points.
Shitain the Gruesome
Group: Fiend/Fusion/Effect
Type: DARK
Level:5
Atk: 2300
Def: 2400
Twin-Headed Wolf + Flash Assailant
If this card attacks an Effect-type monster, this card's owner may remove 2 cards from his/her Graveyard from play to negate the effect of the Monster destroyed by this card in battle (including flip effects).
Ha Des's Dark Gift
Group: Magic Card
Type: MAGIC
Icon: EQUIP
This card can only be equipped to a Fiend-Type monster. A monster equipped with this card lowers its ATK and DEF by 300 points. When the equipped monster attacks a Flip-Effect Monster, negate the effect of the Flip-Effect Monster destroyed in battle.
Nag-nas
Group: Fiend/Effect
Type: DARK
Level:3
Atk: 800
Def: 1000
When this card is sent to the Graveyard as a result of battle, select 1 Magic Card from your Deck (excluding Continuous and Ritual Magic cards)and move it to your hand. Your Deck is then shuffled.
Mirror of Darkness #1
Group: Spellcaster/Effect
Type: DARK
Level:4
Atk: 1000
Def: 800
When this monster is summoned, you can take 1 "Reflection of Darkness" from your Hand and Special Summon it onto the field. No Tribute is required.
Reflection of Darkness
Group: Fiend/Effect
Type: DARK
Level:4
Atk: 2000
Def: 1000
This card can only be summoned by Special Summon. As long as this card remains face-up on the field, during each of your Standby Phases, select 1 DARK monster on your side of the field. Increase the ATK and DEF of the selected Monster by 1000 points. When this card is destroyed, it's effect immediately stops. This effect can only be used once per turn.
Dark King of the Abyss #2
Group: Fiend/Effect
Type: DARK
Level:4
Atk: 1300
Def: 100
This card cannot be targeted by any Flip-effects that specifically designate a target. The ATK of this card increases by 500 points for every Fiend-Type monster on face-up on the field.
The Gruesome Cannibal
Group: Fiend/Effect
Type: DARK
Level:4
Atk: 1700
Def: 1800
When an opponent's monster is destroyed by this card in battle, put 1 [Skeleton Token] (Dark/Fiend/1/0/0) on the Field in defense mode. (They cannot be sacrificed to summon.) Increase the ATK of all "Gruesome Cannibal’s face-up on the field by 500 points for every "Bone Token" on the field. When this card is sent from the field to the graveyard, destroy all Bone Tokens on your side of the field.
Final Play of Destiny
Group: Trap Card
Type: TRAP
You can activate this card when your Life Points are 5000 or less. Select 6 Magic or Trap cards from your hand and remove them from the current duel, in order for you to be automatically declared the winner of the current duel. If the Effect of this card is successfully negated by an opponent's Magic or Trap card, he or she is declared the winner.
Confined Exodia
Group: Spellcaster/Effect
Type: DARK
Level:7
Atk: 2600
Def: 2000
This monster cannot attack during the same turn it was summoned. When "Confined Exodia" is face-up on the field, it is unaffected by any Magic or Trap cards. When an opponent's monster is destroyed by this card in battle, put 1 [Chain Token] (Dark/Rock/1/0/0) on the Field in attack mode. (They cannot be sacrificed to summon or attack.) Decrease the ATK and DEF of this card by 300 points for every "Chain Token" on the field. When you have 4 "Chain Tokens" on the field, tribute them to be declared the winner of the current duel. When "Confined Exodia" is sent from the field to the graveyard, destroy all "Chain Tokens" on your side of the field.
Mysterious Blob #2
Group: Plant/Effect
Type: Earth
Level: 2
Atk: 0
Def: 0
When this card is summoned (including Special Summon) it’s ATK and DEF becomes the difference between the original ATK and DEF of 1 of your or your opponent's face-up monsters on the field. If the difference is a negative number, change it to a positive. If you or your opponent has no monsters on the field when this card is summoned, its ATK and DEF become 0.
Tempest Twister
Group: Magic Card
Type: MAGIC
Icon: NORMAL
Destroy 1 opponent’s face-up monster with the lowest level.
Dragon-Fire Crossbow
Group: Trap
Type: TRAP
Icon: NORMAL
This card may only be activated during your Main Phase 1 and you must skip your Battle Phase to use it.
Deal direct damage to your opponent’s Life Points equal to half the total ATK of all your face-up monsters on the field.
Magic Arm-Shield
Group: Trap
Type: Trap
Icon: NORMAL
This card can only be activated when your opponent has 2 or more monsters on the field. When one of your opponent’s monsters attacks, select another of his monsters as the target of the attacking monster. Any battle damage resulting is taken from your opponent’s life points instead of yours.
Magic Arm-Shield
Group: Trap
Type: Trap
Icon: NORMAL
You can activate this card when your opponent announces an attack. Select 1 of your opponent’s face-up defense position monsters on the field and designate it as the target of the attack. If your opponent has no face-up defense position monsters on the field select a monster in attack position instead.
Indecisive Darkness
Group: ???/Effect
Type: DARK
Level: 4
Atk: 1700
Def: 1000
When this card is summoned (including Special Summon) flip a coin. If heads this monster’s type becomes Spellcaster/Effect. If tails this monster’s type becomes Fiend/Effect. This monster’s type cannot be changed due to the effects of any Magic or Trap cards.
Mysterious Evolution
Group: Spellcaster/Effect
Type: Light
Level: 4
Atk: 1800
Def: 700
When this card is summoned (excluding Special Summon), roll 1 six-sided die once. If the dice lands on 1 this monster’s type becomes Dragon/Effect. If 2 it becomes Fish/Effect. If 3 it becomes Insect/Effect. If 4 it becomes Dinosaur/Effect. If 5 it becomes Warrior/Effect. If 6 it becomes Winged-Beast/Effect. This monster’s type cannot be changed due to the effects of any Magic or Trap cards.
Uplifting Air Current
Group: Magic Card
Type: MAGIC
Icon: EQUIP
A Winged-Beast or Dragon-Type monster equipped with this card cannot be the target of attack. When the monster equipped with this card specifically becomes the target of a Magic Card’s effect, your opponent must toss a coin and call Heads or Tails. If he or she calls it right, the Magic card’s effect is applied. If your opponent calls it wrong, the target of the magic card’s effect is changed to a different monster on your side of the field. As long as the monster equipped with this card is the only monster on its controller’s side of the field, the controller’s opponent may attack directly during his or her Battle Phase.
Curse of Solitude
Group: Magic Card
Type: MAGIC
Icon: EQUIP
A monster equipped with this card raises its ATK and DEF by 900. As long as the monster equipped with this card is the only monster on its controller’s side of the field, the controller’s opponent may attack directly during his or her Battle Phase.
Work and Rest
Group: Magic Card
Type: MAGIC
Icon: CONTINUOUS
During each of your opponent’s standby phases, automatically switch the battle position of every monster on the field to the opposite. If a Flip-effect monster is flipped as result of this, the effect is activated immediately. You and your opponent cannot change the Attack and Defense positions of any monsters as long as this card remains face-up on the field. This effect can only be used once per turn.
Neo’s Legendary Sword of Light
Group: Magic Card
Type: MAGIC
Icon: EQUIP
This card can only be equipped to “Neo the Magic Swordsman†Increase the ATK of the equipped monster by 200. A monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally.
Neo’s Dimensional Drift
Group: Magic Card
Type: MAGIC
Icon: EQUIP
Search your deck for 1 " Neo the Magic Swordsman " and Special Summon it onto the field it in face-up Attack Position. This card then becomes an Equip Magic Card and is automatically equipped to the special summoned monster. Increase the ATK of "Neo the Magic Swordsman" by 300 and increase it's DEF by 1000. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed.
Duplication Spell
Group: Magic Card
Type: Magic
Icon: Normal
Pay 800 Life points to activate this card. When you have 1 or more monster face-up on your side of the field, you can Special Summon a monster with the same name from your hand or your Deck to the field in face-up Attack or Defense (no tribute is required for monsters Level 5 or more). The Deck is then shuffled.
Coral Demon Growth
Group: Trap Card
Type: TRAP
Icon: CONTINUOUS
During each of your standby phases, you may pay 500 Life points to put 1 [Coral Demon Token] (Water/Rock/4/1500/800) on the Field in attack mode. (They cannot be sacrificed to summon.) Increase the ATK and DEF of all “Coral Demon Token†on the field by 200 points for every "Coral Demon Token" on the field. If you choose put a Coral Demon Token on the field, you may not Normal Summon any monsters during this turn.
Bloom of the Doomed
Group: Trap Card
Type: TRAP
Icon: Normal
Pay half your Life points to activate this card. Select up to 3 monster cards from your graveyard with an ATK of 1700 or less and special summon them in face-up Attack Position and equip this card to all the selected monsters you special summoned from the graveyard using this card. Monsters equipped with this card are treated as Plant types. When this card is destroyed or removed from the Field, the summoned monsters are also destroyed. If the summoned monsters are destroyed, this card it also destroyed.
Mystic Ocean Rider
Group: Warrior/Ritual
Type: Water
Level: 7
Atk: 2750
Def: 2050
This monster is summoned using the Ritual Magic Card " Rise of the Ocean Rider" You must also offer monsters whose total Level stars equal 6 or more as a tribute from the field or your hand. When this “Mystic Ocean Rider†is sent from the field to the graveyard as a result of another card’s effect, place 3 "Whirlpool Token" (Aqua-Type/WATER/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When a Whirlpool Token is destroyed as a result of battle, the attacking monster cannot attack on their following turn, and inflict 500 points of Direct Damage to your opponent's Life Points.
Rise of the Ocean Rider
Group: Magic Card
Type: Magic
Icon: Ritual
This card is used to summon “Mystic Ocean Rider". You must also offer monsters whose total Level stars equal 7 or more as a tribute from the field or your hand.
Embodiment of Aragon
Group: Trap Card
Type: TRAP
Icon: CONTINUOUS
When this card is activated it is treated as an Equip Magic Card. You cannot normal summon or set any monster in the same turn you activated this card. Put 1 [Aragon Token] (Earth/Warrior/4/1700/1800) on the Field (They may be sacrificed to summon) in either attack or defense mode and equip it with this card. When an Aragon Token is placed on the field, it is treated as a Normal Summon and all Aragon Tokens are treated as Normal face-up Monsters. When this card is destroyed or removed from the Field, the Aragon Token on the Field equipped with this card is also destroyed. If the Aragon Token equipped with this card is destroyed, this card is destroyed as well.
Mystic Magic Release
Group: Trap Card
Type: TRAP
Icon: Normal
Select and activate 1 face-down magic card on your side of the field. The selected magic card is used when a Quick-Play Magic card would be used but is still the type it originally was. This card’s effect cannot be negated however the selected Magic Card that was activated can.
Bombarding Blast
Group: Magic Card
Type: MAGIC
Icon: Normal
Pay 800 life points to activate this card. Select 1 card on the field and destroy it.
Cyclone Riding Demon
Group: Winged-Beast/Effect
Type: Wind
Level: 3
Atk: 300
Def: 150
FLIP: Select 1 card on the field and destroy it. The player who caused this card to flip loses 500 life points.
Leech Shield of Battle
Group: Fiend/Effect/Union
Type: DARK
Level: 4
Atk: 100
Def: 100
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your face-up Warrior-Type monsters on the field, or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment magic card, the Equipped Monster's mode can be changed once as long as this card is equipped to it. (A Monster can only have one Union Equipment card Equipped on it at a time. If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
Screaming Soul Armor
Group: Fiend/Effect/Union
Type: DARK
Level: 4
Atk: 100
Def: 100
Once per turn during your Main Phase, you may change this card to an Equipment card, and equip it on 1 of your face-up Spellcaster-Type monsters on the field, or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment magic card, the Equipped Monster's mode can be changed once as long as this card is equipped to it. (A Monster can only have one Union Equipment card Equipped on it at a time. If the Equipped Monster would be destroyed by Battle, destroy this card instead.)
Wall of Tortured Souls
Group: Fiend/Effect
Type: DARK
Level: 4
Atk: 1600
Def: 2000
Whenever this Monster destroys another Monster as a result of battle, Special Summon 1 "Soul Face Token" (Dark/Fiend/1/800/800) on the field in face-up defense position (They may not be sacrificed to summon). Increase the ATK of this card by 200 for every Soul Face Token on the field in Attack position.
Spell Stealing Thief
Group: Magic Card
Type: MAGIC
Icon: Normal
Discard 1 Magic card from your hand (other than this one) in order to Choose 1 Magic card in your opponent's Graveyard, and use it as your own.
Magic Powered Demolition Demon
Group: Machine/Effect
Type: DARK
Level: 4
Atk: 1600
Def: 1000
Whenever you or your opponent activates a Magic card, put 1 Spell Counter on this card. Increase this card's attack strength by 200 for each Spell Counter on this card. You may remove 2 Spell Counters from this card to destroy 1 Monster on the Field.
Skilled Baby Blue Eyes
Group: Dragon/Effect
Type: LIGHT
Level: 4
Atk: 1000
Def: 1900
Whenever you or your opponent activates a Magic card, put 1 Spell Counter on this card (to a maximum of 3). If this card has 3 Spell Counters on it, you may sacrifice it to Special Summon 1 "Blue Eyes White Dragon" from your hand, deck or Graveyard. If you special summon one from your deck, shuffle your deck afterwards.
Trap Diffuser
Group: Trap Card
Type: Trap
Icon: Counter
When this card is activated toss a coin and call Heads or Tails. If you call it right, negate the activation of a Trap Card and destroy it normally. If you call it wrong, negate the activation of a Trap Card and destroy it at the cost of 2000 of your own Life Points.
Mesmerizing Siren’s Cry
Group: Trap Card
Type: Trap
Icon: TRAP
You can activate this card when an opponent’s monster attacks. During the activated turn, take control of the attacking monster on the field until the end of the turn this card was activated. The ATK of the Chosen monster being controlled is increased by 800 until end of turn.
Ancient Tomb of Encasement
Group: Magic Card
Type: MAGIC
Icon: CONTINUOUS
After this card is activated, select 1 Monster Card Zone on your side of the Field (you cannot select a zone occupied by a Monster Card). As long as this card remains face-up on the field, the selected zone cannot be used. Select 1 monster card from your hand and remove it from play face-down. Add 1 Spell Counter to this card during each of your standby phases. When this card has 3 Spell Counters on it, destroy this card to special summon the selected monster (if the selected monster is level 7 or higher, tribute 1 other monster on the field) to the field in either face-up attack or defense position.
Mystic Plagiarism
Group: Magic Card
Type: MAGIC
Icon: Normal
Select 1 face-up magic or trap card on the field. This card adopts the effect of the selected card and is treated exactly as the selected card for as long as this card remains face-up on the field.
Giant-Troll Lamprey
Group: Spellcaster/Effect
Type: DARK
Level: 4
Atk: 1200
Def: 1900
Select one of you or your opponent’s face-up flip effect monsters on the field. Treat the selected monster as an Equip Magic Card and use it to Equip “Giant-Troll Lamprey" with it. Add 1 Spell Counter to this card during each of your standby phases as long this card remains face-up on the field. You may remove 2 Spell Counters from this card in order to activate the equipped monster’s flip effect without flipping. This card can only be equipped with 1 flip effect monster at a time.
Power Absorbent Haunt
Group: Spellcaster/Effect
Type: DARK
Level: 4
Atk: 1100
Def: 1600
When this card attacks an effect monster during your battle phase, then during your second main phase (even if this card is destroyed) you may use the same effect as the monster you attacked during this turn.
Hardening Pod
Group: Plant/Effect
Type: EARTH
Level: 3
Atk: 450
Def: 0
FLIP: When this card is flipped as a result of attack by a non-FIRE monster, negate that attack and this monster’s DEF becomes the ATK of the attacking monster (including any and all increases and decreases of ATK or DEF the attacking monster has) during the turn this card was flipped.
Absorbent Energy Sphere
Group: Thunder/Effect
Type: LIGHT
Level: 3
Atk: 0
Def: 300
Pay 800 life points to discard this card from your hand to the Graveyard in order to negate the attack of 1 of your opponent's non Warrior-type monsters and If the attacking monster’s ATK is 3000 or less inflict Direct Damage equal to attacking monster's ATK to your opponent's Life Points. However, if the attacking monster’s ATK is higher than 3000 inflict Direct Damage equal to half of the attacking monster's ATK to both you and your opponent's Life Points. This effect can only be activated during your opponent's Battle Phase.
Digital Firewall
Group: Machine/Effect
Type: FIRE
Level: 4
Atk: 1000
Def: 1800
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's non Machine-type monsters changed to inflict the same amount of Battle Damage to your opponent's Life Points.
Flying Pot of Assimilation
Group: Rock/Effect
Type: DARK
Level: 3
Atk: 300
Def: 100
Discard this card from your hand to the Graveyard in order to activate 1 of the following effects:
- Make the damage inflicted to your Life Points by 1 opponent's monster 0.
- Make the damage inflicted 1 of your opponent’s monsters 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally.
Robotic Machine Programmer
Group: Machine/Effect
Type: DARK
Level: 4
Atk: 1200
Def: 1400
When this card is sent to the Graveyard as a result of battle, you may select a Machine-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense (no tribute is required for monsters Level 5 or more). The Deck is shuffled.
The Loyal White Wolf
Group: Beast/Effect
Type: LIGHT
Level: 5
Atk: 2300
Def: 1900
This card can only be used by its owner. If this card is summoned (including special summon and flip summon) control switches to its owner’s side of the field. Control of this card cannot be switched as long as it remains face-up and the field. If the monster zones of this card’s owner are full, this card returns to its owner’s hand.
Absorbing Spirit of the Ancients
Group: ???/Ritual/Effect
Type: Light
Level: 8
Atk: 2000
Def: 0
This monster can only be Ritual Summoned with the Ritual Magic Card, "Curse of the Absorbing Ghost". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your hand. Offer 1 monster on the field as a Tribute (Only up to 2 monsters may be used as tribute per turn for this effect) to increase its ATK and DEF of this monster by 400 points as long as it remains face-up on the field (this effect only be activated if your Life Points are lower than your opponent’s life points).
Curse of the Absorbing Ghost
Group: Magic Card
Type: Magic
Icon:Ritual
This card is used to summon the “Absorbing Spirit of the Ancients". You must also offer monsters whose total Level stars equal 8 or more as a tribute from the field or your hand.
Ancient Spirit Book of Destruction
Group: Magic Card
Type: Magic
Icon: Normal
This card can only be activated if there is a Spirit-type monster face-up on the field. You can select and activate 1 of the following effects:
- Destroy 1 face-up non Spirit-type Monster on the field and Take Direct Damage equal to half of the destroyed monster’s DEF.
- Select 1 monster on your opponent’s side of the field and inflict Direct Damage equal to the selected card's ATK to both you and your opponent’s Life Points.
Midnight Priestess
12
Group: Spellcaster/Effect
Type: Dark
Level: 4
Atk: 1900
Def: 1700
As long as this card remains face-up on the field, lower the ATK of all face-up monsters on the field by 100 (including this one).
Dark Vixen
12
Group: Spellcaster/Effect
Type: Dark
Level: 4
Atk: 1700
Def: 1500
As long as this card remains face-up on the field, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects).
Silent Angel of the Night
14
Group: Fairy/Fusion/Effect
Type: DARK
Level: 8
Atk: 2800
Def: 1900
Midnight Priestess + Dark Vixen
During each of your standby phases you can select and activate 1 of the following effects (Each effect may only be used once per turn):
-Select a Monster Card in face-down Defense Position and change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
-During this turn, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects).
-Reduce the ATK of 1 face-up LIGHT monster on the field to 0 until the end of your turn.
Cursed Scarecrow of the Night
Group: Trap Card
Type: Trap
Icon: Continuous
All Winged-Beast Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
Master’s Decoy
Group: Warrior/Effect
Type: EARTH
Level: 3
Atk: 500
Def: 500
Discard this card from your hand to the Graveyard to negate the effect of a magic or trap card that designates this card’s owner as its target.
Blade Bat of the Crypt
Group: Fiend/Effect
Type: DARK
Level: 3
Atk: 500
Def: 500
Discard this card from your hand to the Graveyard to negate the effect of a Flip effect monster whose Flip effect was activated as a result of battle.
Dark Rose Maiden
16
Group: Trap Card
Type: Counter
Icon: TRAP
Pay 800 life points to negate the effect of a monster whose effect is activated when it is sent from your opponent’s hand to the graveyard.
Invisible Ladybug
Group: Insect/Effect
Type: LIGHT
Level: 2
Atk: 1000
Def: 500
As long as this card remains face-up on the field, this monster cannot be the target of attack and is unaffected by any trap cards that specifically designate a target. If this is the only monster on your side of the field, your opponent may attack your life points directly.
Mirror Monster Lusaka
Group: Fairy/Effect
Type: LIGHT
Level: 2
Atk: 100
Def: 800
If this monster is face-up on the field and becomes the target of attack, this card’s owner may choose to have this card’s ATK become the same as the attacking monster (including any and all increases or decreases of ATK the opponent’s monster may have). This effect may only be used once per turn.
Widows Web
13
Group: Spellcaster/Insect/Effect
Type: Dark
Level: 2
Atk: 1500
Def: 900
FLIP: Place 2 "Sticky Web Token" (Insect-Type/EARTH/Level 3/ATK 0/DEF 0) in Attack and Defense Position on your side of the field. A non Zombie-Type monster that attacks a “Sticky Web Token†cannot attack on their following turn.
Elemental Beast of Neon
Group: Fiend/Thunder/Aqua/Pyro/Dinosaur/Beast/Effect
Type: EARTH
Level: 4
Atk: 1750
Def: 1800
This monster is unaffected by the effect of lowering its ATK or DEF due to a Field Magic Card. However all increases of ATK and DEF still apply.
Jealous Mage of Vengeance
Group: Spellcaster/Effect
Type: EARTH
Level: 5
Atk: 2200
Def: 1900
When this monster is summoned (including Normal Summon and Special Summon) to the field, you may discard 1 card from your hand to the graveyard to destroy all face-up effect monsters (excluding all Flip-Effect monsters and “Jealous Mage of Vengeanceâ€Â) on the field. In addition, as long as this card remains face-up on the field, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects).
Speeding Sonic Sparrow
Group: Winged-Beast/Effect
Type: WIND
Level: 4
Atk: 2000
Def: 500
This monster cannot be destroyed due to the effects of a magic or trap that specifically designates a target or the effects of a monster. This card’s owner chooses one of the following effects when this card attacks or is attacked:
-This card’s owner loses 1000 life points.
-Tribute 1 face-up defense position monster on the side of this card’s controller.
Invigorating Placement
Group: Magic Card
Type: Magic
Icon: Continuous
When this card is activated, roll a six-sided die once. Treat your Monster Card Zone as #'s 1-5, counting from your right. As long as this card remains face-up on the field, a monster that is in the same Monster Card Zone as the die result has its DEF become 0 and its ATK increased by 1000. If the result is 6, roll again. You may pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
Book of Soul Power Transfusion
Group: Magic Card
Type: Magic
Icon: Normal
Select 1 monster on your side of the field. Tribute 1 other monster on the field to increase the ATK of the selected monster by the tribute monster’s original ATK, for as long as the selected monster remains face-up on the field.
Random Energy Boost
Group: Magic Card
Type: Magic
Icon: EQUIP
When this card is activated, Roll 1 six-sided die. Increase the ATK of the monster equipped with this card by the die’s results x 400. If the die’s result is 6, you must roll again.
Elephant King of Recollection
Group: Beast/Effect
Type: EARTH
Level: 4
Atk: 2100
Def: 2100
This monster cannot be Special Summoned or Flip Summoned. When this card is summoned, your opponent cannot check cards in the Graveyard. Your opponent either calls the name of the first magic card found at the bottom of your Graveyard or says there is no magic card to be found. If he/she calls it right, control of this card is switched to your opponent. If he/she calls it wrong, the monster is summoned normally. This monster cannot be normal summoned if there aren’t any cards in your graveyard.
Guardian of Limited Strength
Group: Warrior/Effect
Type: EARTH
Level: 4
Atk: 0
Def: 2600
During the end phase of the turn this card was normal summoned or flipped (including Flipped as a result of battle), the DEF of this monster becomes 0 for as long as this monster remains face-up on the field.
Geisha Priestess of Disenchantment
Group: Spellcaster/Effect
Type: LIGHT
Level: 3
Atk: 1200
Def: 1000
As long as this card remains face-up on the field, when your opponent activates a Normal Magic Card, you may negate the effect by paying 800 Life Points.
Mammoth with Indefinite Hunger
Group: Beast/Effect
Type: WIND
Level: 4
Atk: 550
Def: 550
When this card is summoned (including Special summons and flip summon), Roll 1 six-sided die. Increase the ATK and DEF of this monster by the die’s results x 450. If the die’s result is 6, you must roll again. If this monster is flip summoned as a result of battle, roll the die before damage calculation.
Defender of the Poor #2
Group: Warrior/Effect
Type: EARTH
Level: 4
Atk: 1900
Def: 1950
This monster can only be summoned (including Flip Summon and Special Summon), if you have 3 or less cards in your hand. When your hand becomes more than 3 cards, this card is destroyed. If this card is flipped as a result of battle and you have more than 3 cards in your hand, calculate any damage results before this card is destroyed.
Energy Collecting Bazooka Monster
Group: Machine/Effect
Type: FIRE
Level: 6
Atk: 2300
Def: 2000
This card cannot attack during the turn it is Summoned, Flip Summoned or Special Summoned. During your opponent's Standby Phase discard 1 monster card from your hand to the graveyard. If you cannot, destroy this card. During your Battle Phase, increase the ATK of this monster by 200 for every monster on your opponent’s side of the field.
Winged Plasma Dragon of Lure
Group: Dragon/Effect
Type: WIND
Level: 5
Atk: 1000
Def: 1000
Increase ATK and DEF of this card by the same amount of your opponent’s life points divided by 4.
Mirror Image Warriors
Group: Warrior/Effect
Type: DARK
Level: 4
Atk: 1000
Def: 1000
When this card is summoned (including Flip Summon and Special Summon), add 1 Spell Counter to it. This card can only have 1 Spell Counter on it at a time. As long as this monster has a Spell Counter on it, the following effects apply:
- This monster may attack twice.
- If this card is used as tribute, it counts as 2 monsters instead of 1.
- If this card is destroyed, the counter is removed instead of the card being destroyed.
Plasma Shielded Warrior of Twilight
Group: Warrior/Effect
Type: WATER
Level: 4
Atk: 1000
Def: 1500
When this card is summoned (including Flip Summon and Special Summon), add 1 Spell Counter to it. As long as this monster has a Spell Counter on it, the following effects apply:
- This monster cannot be destroyed as a result of battle by Monsters that have an ATK of 1900 or less, although damage calculation applied normally.
- If this card is destroyed due to a Magic or Trap card’s effect, the counter is removed instead of the card being destroyed.
Chain Letter’s Curse
Group: Magic Card
Type: Magic
Icon: Normal
Select all Spirit Message I, N, A and L cards from your graveyard and shuffle them into your deck.
Unnoticed Creature Understudy
Group: Magic Card
Type: Magic
Icon: Quick-Play
Select 1 monster card on your side of the field and select 1 monster card from your hand of the same level. The selected monster on the field goes to your hand and the selected monster in your hand is special summoned onto the field. This card cannot be activated during your battle phase.
Rainbow Blaze
Group: Magic Card
Type: Magic
Icon: Quick-Play
Offer 1 face-up “Kuribo†on your side of the field as a tribute. Place 1 "Multicolored Kuribo" (Fiend-Type/Dark/Level 1/ATK 300/DEF 200) on the field in the same position (Attack or Defense) as the tributed Kuribo, on your side of the field (This Monster may be used for a Tribute Summon). As long as “Multicolored Kuribo†is on the field, every time one of your monster does Damage (including Direct and Battle) to your opponent’s life points, increase your life points by the same amount.
Controlling Arrow
Group: Magic Card
Type: Magic
Icon: Quick-Play
When this card is activated, you can select and activate 1 of the following effects:
- When your opponent activates a Magic or Trap card that specifically designate you or your cards, you may change the target to a correctly designated card on your opponent’s side of the field.
- If you use this effect, activate 1 “Polymerization†from your hand or on the field. The activated “Polymerization†becomes a Quick-Play Magic card, then Select 1 monster on your opponent’s side of the field and treat that card as your own Fusion-Material Monster for a Fusion Summon during the turn in which it was activated. If this effect is used the Fusion Monster must be successfully summoned, otherwise return the used fusion-material monsters to their owner’s side of the field.
Magic-Allergic Goblin Brute
Group: Beast-Warrior/Effect
Type: EARTH
Level: 4
Atk: 2100
Def: 1900
When this card is summoned (including Flip and Special) add 2 Spell Counters to this card. Whenever your opponent activates a Magic card remove 1 Spell Counter from this card (regardless of the magic card’s effect). When this card doesn’t have any Spell Counters, it is automatically destroyed.
Gift Giving Priestess Amara
Group: Spellcaster/Effect
Type: Light
Level: 4
Atk: 1500
Def: 2300
During your each of your standby phases, you may select a monster on your side of the field. For each monster increase the ATK of that selected monster by 300 and lower the DEF of this monster by 300, for as long as each selected monster remains face-up on the field. When a selected monster is destroyed increase this monster’s DEF by 300.
Prevailing Protector Cygu
Group: Spellcaster/Effect
Type: Dark
Level: 4
Atk: 1700
Def: 2000
This monster’s summon can only be negated by a Counter-Trap card. As long as this card remains face-up on the field, when an opponent's monster attacks, switch the target of attack to this monster.
Destiny Writer Patry-cia
Group: Spellcaster/Fusion/Effect
Type: EARTH
Level: 8
Atk: 2700
Def: 2700
Prevailing Protector Cygu + Gift Giving Priestess Amara
This monster may attack during the same turn it was summoned. When this card is summoned (including Special Summon), add 4 Spell Counters to it. As long as this monster has Spell Counters on it, the following effects apply:
- This cards owner may destroy 1 Spell Counter from this card in order to move 1 monster with an ATK of 500 or less or 1 normal Magic card from your Deck to your hand. Your Deck is then shuffled. This effect may only be used once per turn.
- As long as this card 3 or more counters on it, it is not affected by the effects of any Trap Cards.
- As long as this card 2 or more counters on it, it is not affected by the effects of any Magic Cards.
- As long as this card 1 or more counters on it, All Dark and Light monsters cannot attack.
Stone Disc of Summoning
Group: Spellcaster/Effect
Type: EARTH
Level: 3
Atk: 500
Def: 500
You may tribute this card to Special Summon a Level 5 or less Rock-type monster from your deck. When this card is sent from the field to the graveyard, the deck of this card’s owner is shuffled.
Dunames Recruiter
Group: Spellcaster/Effect
Type: Dark
Level:4
Atk: 1000
Def: 1900
FLIP: Select 1 monster that includes "Dunames" in its card name with a DEF of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
Conjuror of the Flame
Group: Pyro/Effect
Type: Fire
Level: 4
Atk: 1000
Def: 1900
FLIP: Select 1 monster that includes "Flame" in its card name with a DEF of 1800 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
Exhaustion Heat of Steam
Group: Pyro/Effect
Type: Fire
Level: 1
Atk: 100
Def: 100
Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include "Flame" in their card name 0 until the End Phrase of the current turn. However, the damage to your Life Points is calculated normally.
Flame Ruler Hita-blow
Group: Pyro/Spellcaster/Effect
Type: Fire
Level: 5
Atk: 1900
Def: 1200
You can only have 1 face-up “Flame Ruler Hita-blow" on your side of the field at any time. As long as this card remains face-up on the Field, negate all “Umi†cards and all Umi required effects. When you Tribute summon this monster, you can Special Summon 1 monster that includes 'Flame' in its name from your Graveyard.
Flame Burning Wax-Candle
Group: Pyro/Effect
Type: FIRE
Level: 2
Atk: 600
Def: 300
FLIP: Place 1 "Growing Fire Token" (Pyro-Type/FIRE/1 Star/ATK 500/DEF 500) in Attack or Defense Position on your side of the field. When a Growing Fire Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. In addition, if there is a “Growing Fire Token†on your side the field during your standby phase, special summon 1 more “Growing Fire Token†onto your side of the field. This effect can only be used once per turn.
Sea of Flames
Group: Magic Card
Type: Magic
Icon: Quick-Play
This card can only be activated if there is a “Flame Manipulator†face-up on the field. After activation, this card is treated as a Continuous Magic Card and gains 2 Spell Counters. Increase the ATK of all “Flame Manipulator†on the field by 1000 for as long as they remain face-up on the field. In addition, during your standby phase you may remove 1 Spell Counter and tribute 1 face-up "Masaki the Legendary Swordsman†in order to special summon 1 “Flame Swordsman†from your fusion deck or graveyard (this is not considered a fusion summon).
Wall of Fire
Group: Trap Card
Type: Normal Trap
After activation, this card is treated as an Equip Magic Card. Select 1 a face-up “Flame Manipulator†you control, add 2 Spell Counters to it, and equip it with this card to Increase the DEF of the equipped “Flame Manipulator†by 1000. In addition, when the equipped monster becomes the target of attack, you may remove 1 Spell Counter from it, to negate the attack and destroy the attacking monster.
Multiplying Rabbit of Fire
Group: Magic Card
Type: Magic
Icon: Quick-Play
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 1 “Fire Rabbit Token†(Pyro-Type/FIRE/2 Stars/ATK 1000/DEF 800) in Defense Position on your side of the field. If there is a Fire Rabbit Token on your side the field during your standby phase, special summon 1 more “Fire Rabbit Token†onto your side of the field. This effect can only be used once per turn. When a Fire Rabbit Token is being used as a Tribute, every 2 Fire Rabbit Tokens count as 1 monster.
Mystic Realm of the Archfiends
Group: Magic Card
Type: Magic
Icon: Field Magic
When this card is activated both you and your opponent take 600 points of direct damage to your life points. As long as this card remains face-up on the field, negate the effect of having a controller pay life points during each of his/her standby phases due to a monster card with “Archfiend†in its name. All other effects still apply.
Sapphire Tiger Warrior
Group: Warrior/Effect
Type: EARTH
Level: 4
Atk: 2000
Def: 200
When this card is summoned (including Flip summoned and special summoned) add 4 Spell Counters to it. Every time this card attacks or is attacked, remove 1 Spell Counter from it. As long as this card has no Spell counters, it is not allowed to attack. You may Offer 2 monsters on your side of the field as a Tribute to add 2 Spell Counters to this card. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. This card can only have up to 4 Spell counters on it at a time.
Crystal the Princess of Frost
Group: Spellcaster/Effect
Type: AQUA
Level: 4
Atk: 150
Def: 2300
If this card summoned by a Normal Summon it is destroyed. During the end phase of the turn this card was flipped, its DEF becomes 0 for as long as it remains face-up on the field. This monster cannot be special summoned from the graveyard. Depending on how this card was flipped, 1 of the following effects is also applied:
- If this card is Flip Summoned, Place 1 “Hoarfrost Creature†(Rock-Type/Aqua/2 Stars/ATK 500/DEF 500) in Defense Position on your side of the field (They may be used for tribute summon but cannot attack).
- If this card was flipped as a result of battle, your opponent must randomly discard 1 card from his/her hand during each of your standby phases, for as long as the attacking monster that caused this card to flip remains face-up on the field.
Atmospheric Spaceship Cannon
Group: Machine/Effect
Type: WIND
Level: 4
Atk: 0
Def: 0
As long as this card remains face-up on the field the following effects apply:
- If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated.
- If this is the only monster on your side of the field, your opponent may attack directly.
- Increase the ATK of this card by 1000 during each of your standby phases for as long as it remains face-up on the field.
- After the damage step that this card attacks, its ATK becomes 0.
- When this card is specifically designated as the target of a magic or trap card, when resolving the effects roll one 6-sided die once. If the result is 4, negate the effect and destroy the card.
Atmospheric Spaceship Cannon
Group: Machine/Effect
Type: WIND
Level: 4
Atk: 0
Def: 0
As long as this card remains face-up on the field the following effects apply:
- If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated.
- During each of your standby phases, add 1 Spell Counter to this card.
- If this is the only monster on your side of the field, your opponent may attack directly.
- During the damage step this monster attacks, Increase the ATK of this monster by 1000 points for every Spell Counter on this card.
- After the damage step that this card attacks, remove all Spell Counters from it.
- When this card is specifically designated as the target of a magic or trap card, when resolving the effects roll one 6-sided die once. If the result is 1, 3, or 5, negate the effect and destroy the card.
Translucent Charm Miser
Group: Spellcaster/Effect
Type: Dark
Level: 4
Atk: 0
Def: 0
This monster can only be Ritual Summoned with the Ritual Magic Card, "Curse of the Absorbing Ghost". You must also offer monsters whose total Level Stars equal 1 or more as a Tribute from the Field or your hand. This card is automatically destroyed if there is not a “Transparent one’s Curse†in your graveyard. This card cannot be destroyed as a result battle or returned to its owner’s hand. This monster is unaffected by all Magic and Trap cards. This card cannot be special summoned from the graveyard. Battle Damage is calculated normally. During each standby phase, put 1 spell counter on a card that use spell counters.
Transparent One’s Curse
Group: Magic Card
Type: Magic
Icon: Ritual
This card is used to Ritual Summon “Translucent Charm Miserâ€Â. You must also offer monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand.
Lingering Demon
Group: Fiend/Warrior/Effect
Type: Dark
Level: 4
Atk: 2000
Def: 1500
During each of your Battle Phases, if this card’s ATK is 1900 or more, the ATK of this card becomes 1800 until the end of your turn. If this card is sent from the field to the graveyard as result of tribute summon, this card is placed into the Deck (not the Graveyard). The Deck is then shuffled.
Time Traveling Creature Snatcher
Group: Magic Card
Type: Magic
Icon: Continuous
When this card is activated add 2 Spell Counters to this card. During each of your standby phases remove 1 spell counter from this card. When this card doesn’t have any Spell Counters, it is sent from the field to the Graveyard and you select 1 monster from your Deck or graveyard and place it to your hand. If you selected a card from your deck, your deck is shuffled. If this card is sent from the field to the graveyard as a result of an opponent’s magic or trap card, this card is placed into the Deck (not the Graveyard). The Deck is then shuffled.
Programmer’s Glitch Upload
Group: Magic Card
Type: Magic
Icon: Continuous
As long as this card remains face-up on the field, negate the effects of all monsters with “Jinzo†in its name.
Pirate’s Ghost Ship
Group: Magic Card
Type: Magic
Icon: Field Magic
As long as this card remains face-up on the field increase the ATK of all monsters with “Pirate’s†in its name by 400. Also every time a monster with “Pirate’s†in its name removes cards from play, it removes double what it’s supposed to.
Pirate’s Revenge Seeker
Group: Warrior/Effect
Type: Aqua
Level: 2
Atk: 500
Def: 900
FLIP: Select 1 card from your opponent's Graveyard and remove it from the current duel.
Pirate’s Deck Cleaner
Group: Warrior/Effect
Type: Aqua
Level: 3
Atk: 900
Def: 900
FLIP: Your opponent selects 1 card from your hand. Depending on what type of card that is (Monster, Magic, or Trap) your opponent selects 2 cards from his/her deck of that same type and removes them from the current duel.
Pirate’s Captain
Group: Warrior/Effect
Type: Aqua
Level: 5
Atk: 2000
Def: 2000
Increase the ATK of this monster by 100 points for each card your opponent has removed from play.
When you Tribute summon this monster, you can Special Summon 1 monster that includes “Pirate’s†in its name from your Graveyard.
Pirate’s Mortar Team
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1400
Def: 900
Offer 1 “Cannonball Token†or a card that includes “Pirate’s" in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another “Pirate’s Mortar Team" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
Pirate’s Cannonball Carrier
Group: Warrior/Effect
Type: Aqua
Level: 3
Atk: 900
Def: 1800
FLIP: Place 2 “Cannonball Tokens†(Rock-Type/Aqua/2 Stars/ATK 500/DEF 500) in Defense Position on your side of the field (They may be used for tribute summon but cannot attack). When a Cannonball Token attacks an opponent’s attack position monster, the target monster is destroyed and removed from the current duel.
Pirate’s Brute
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1900
Def: 900
You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. When this card destroys a monster as a result of battle, instead of sending that monster to the graveyard it is removed from the current duel.
Pirate’s Blade Master
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1800
Def: 900
When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
Pirate’s Cell Guard
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 900
Def: 1900
FLIP: When this card is sent from the field to the graveyard, select 1 card on the field and remove it from the current duel.
Pirate’s Call to Deck
Group: Spellcaster/Effect
Type: Dark
Level: 4
Atk: 1100
Def: 900
FLIP: You can activate this card's effect only if “Pirate’s Ghost Ship" is active on the field. Select 1 monster that includes " Pirate’s" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
Pirate’s Sword Assault
Group: Warrior/Effect
Type: Aqua
Level: 3
Atk: 1300
Def: 900
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to both you and your opponent's Life Points for every face-up monster on the field with “Pirate’s†in its name.
Pirate’s Dark Curse
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 900
Def: 2000
You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. As long as this card remains face-up on the Field, any card sent to the Graveyard is removed from play. This card is unaffected by the effects of “Pirate’s Ghost Ship".
Pirate’s Soul Sword
Group: Magic Card
Type: Magic
Icon: Equip
This card can only be equipped to a monster with “Pirate’s†in its name. You can return up to 3 of your opponent’s cards that have been removed from play to their graveyard to increase the ATK a monster equipped with this card by 200 points for each card returned from play until the end of your opponent's next turn. This effect can only be used only once during your turn.
Pirate’s Watery Resurrection
Group: Magic Card
Type: Magic
Icon: Quick-Play
You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. You must Tribute 1 monster from either your hand or field in order to activate this card. Special Summon 1 monster with “Pirate’s†in its name from your graveyard in face-up Attack or Defense and destroy 1 monster in your opponent's Graveyard from play. This card is unaffected by the effects of “Pirate’s Ghost Ship".
Pirate’s Young Apprentice
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1400
Def: 1800
You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Magic Cards that have been removed from play.
Pirate’s Forced Decision
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1300
Def: 900
FLIP: You can activate this card's effect only if “Pirate’s Ghost Ship" is active on the field. Your opponent draws 3 cards from his/her deck. He/She then chooses 1 of them and removes them from the current duel.
Pirate’s Last Attack
Group: Warrior/Effect
Type: Aqua
Level: 4
Atk: 1200
Def: 900
This card's effect can be activated only during the Damage Step of either player's turn and only if “Pirate’s Ghost Ship" is active on the field. Return 2 of your opponent’s cards that have been removed from play to their graveyard to double the original ATK of this monster. When this effect is applied, the card is immediately destroyed at the end of the turn.
Mechanical Imp with Detachable Wings
Group: Beast/Effect
Type: WIND
Level: 4
Atk: 1750
Def: 1800
When this card is summoned (including Flip summoned and special summoned) put 1 Spell Counter on it (to a max of 2). As long as this card has a Spell counter on it, the following effects apply:
- If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated.
- This monster is treated as a Winged Beast-type monster.
- This monster’s type cannot be changed due to the effect of a monster, magic, or trap.
Toy Making Machine
Group: Magic Card
Type: Quick-Play
This card can only be activated if your opponent has 1 or more face-up monsters on the field. When this card is activated, you cannot Normal any monster in the same turn. Select 1 face-up monster on your opponent's side of the field and Special Summon 1 "Toy-Monster Token" in face-up Attack or Defense Position on your side of the field. The “Toy-Monster Token†has the same Level, Type, Attribute, ATK, and DEF as the selected monster.
Overruled Decision
Group: Trap Card
Type: Trap
Icon: Counter
Select and activate 1 of the following effects:
- When your opponent activates a Spell or Trap card that asks your opponent to select and activate 1 of the effects, you choose an effect instead of your opponent.
- Negate all effects of a Spell or Trap card that ask to select and activate 1 of the effects.
Crazed Gloomy-Spirit
Group: Fiend/Effect
Type: Dark
Level: 3
Atk: 900
Def: 1300
When this monster is destroyed as a result of battle, immediately take control of the attacking monster until it is destroyed or removed from the field.
Adrenalin-Dependant Griffin
Group: Winged-Beast/Effect
Type: Wind
Level: 4
Atk: 1800
Def: 1900
When this monster attacks, increase it’s ATK by 400. When this monster becomes the target of an attack, decrease this card’s ATK by 500.
Vampire Minion
Group: Zombie/Effect
Type: Dark
Level: 4
Atk: 1900
Def: 500
When this card is destroyed and sent to the Graveyard by your opponent’s card effect or the attack of a monster that is not a Plant, Pyro, or Light-type monster, it is Special Summoned to the field during the End Phase of the same turn it was destroyed.
Soul-Thieving Rogue Reaper
Group: Warrior/Effect
Type: Light
Level: 2
Atk: 0
Def: 0
When this card attacks one of your opponent’s monsters, the target monster is destroyed (after Damage Calculations). If this monster attacks a monster with an ATK higher than the ATK of this monster, this card is not destroyed. All Battle Damage occurs normally.
Dian Keto - The Protector of Life
Group: Spellcaster/Effect
Type: Light
Level: 7
Atk: 1000
Def: 2500
This card can only be activated if the controlling player’s life points are 4000 or lower. As long as this card remains face-up on the field, any damage to your Life Points becomes 0. If the life points of this card’s controller becomes over 4000, this card is destroyed.
Dian Keto - The Protector of Life
Group: Spellcaster/Effect
Type: Light
Level: 7
Atk: 1000
Def: 2500
This card can only be activated if the controlling player’s life points are 4000 or lower. As long as this card remains face-up on the field, when any of your opponent’s monster attacks, increase your life points by the attacking monster's ATK points. If the life points of this card’s controller becomes over 4000, this card is destroyed.
Growing Inferno
Group: Magic Card
Type: Continuous
During each Standby Phase, add 1 Spell Counter to this card. During your Main Phase, you may send this card from the field to the graveyard in order to deal direct damage to your opponent’s life points equal to 400 x the number of Spell Counters on it.
Magical Wormhole
Group: Trap Card
Type: Trap
Icon: Counter Trap
When this card is activated, you can select and activate 1 of the following effects:
- Negate the Effect of a Spell or Trap card that Inflicts damage to your life points and inflict the same amount of damage to your opponent’s life points. All other effects of the Card still apply.
- Select 1 face-up monster on the field and remove it from play. Special Summon the selected monster to the same side field it was previously on in the same Position during the End Phase of the turn in which this card was activated.
Lost Magical Cylinder
Group: Trap Card
Type: Trap
Icon: Counter Trap
Whe