Have you ever noticed that in a lot of the open world 'sandbox' games, like Grand Theft Auto, Fable and the like that spawning seems very much set to hinder your progress. For example: I didn't realise that for one of the Demon Doors in Fable 2, until later on, that I would need certain clothing to open it. Now that I need the damned thing it won't spawn in its usual place. I've searched and searched for it, spending hours, and with no result. I need a bounty to complete Red Dead, yet it won't appear. A lot of the time in Grand Theft Auto, I found that a car wouldn't appear when I needed it, or a cop car would when I was on a timed mission, out of the blue so I crash into it, and have them chase me. --- Lot's of stuff like that. I'm sure there are countless more incidents like this. I find the spawning mechanism in some games to be set dead against you making any progress in the game. Do you find this to be a same problem? Does it make the game more interesting to you, or just annoy you like it does me?