SD8 Conqueror of Gale

Discussion in 'Cards & Board Games' started by Turbo, Mar 11, 2006.

  1. Turbo

    Turbo Registered Member

    Got this from dmcomet.net:

    Structure Deck - Conqueror of Gale - (SD8)
    Rarity List for this set:
    Ultra Rare (1):
    Divine Bird - Simurgh (001)

    Common: 39
    All others
    -------------------------------------------------------
    Card effect text translation:
    SD8-JP001
    Divine Bird - Simurgh
    Wind/Bird/7/2700/1000
    This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card.
    When this card is on the field, at the end of turn do 1000 damages to both players. This damages
    done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control.
    Ultra Rare

    SD8-JP002
    Sonic Shooter
    Wind/Bird/4/1300/600
    This card can direct attack opponent if there's no Magic/Trap cards on oponent's field. The battle
    damages done this way is equal to this card's original attack strength.

    SD8-JP003
    Sonic Duck
    Wind/Bird/3/1700/700
    Normal Monster

    SD8-JP004
    Harpy Girl
    Wind/Bird/2/500/500
    Normal Monster

    SD8-JP005
    Newt
    Wind/Demon/4/1900/400
    Reverse: Increase this card's attack strength by 500. Decrease the attack strength of the monster
    that destroy this card as result of battle by 500.

    SD8-JP006
    Dragonfly
    Wind/Insect/4/1400/900
    When this card is destroy as a result of battle and send into Graveyard, you may special summon a
    Wind main-type monster with attack strength of 1500 or less from your deck. Shuffle your deck
    afterward.
    (2 copies in this deck)

    SD8-JP007
    Harpy Lady Triplet
    Wind/Bird/6/1950/2100
    This card can only be special summon by effect of [Kaleidoscope - Elegant Separation -].
    (2 copies in this deck)

    SD8-JP008
    Bladefly
    Wind/Insect/2/600/700
    When this card is face-up on the field, increase the attack strength of all Wind Main-Type monster
    by 500. Decrease the attack strength of all Earth Main-Type monsters by 400.

    SD8-JP009
    Bird Face
    Wind/Bird/4/1600/1600
    When this card is destroy as result of battle and send to Graveyard, choose a [Harpy Lady] from your
    deck and add it to your hand.

    SD8-JP010
    Shi
    Wind/Angel/4/1700/700
    This card cannot be Normal Summoned. Remove a Wind Main-Type monster from your Graveyard
    from the game to special summon this card. If this card is destroy in battle and sent to
    Graveyard, your opponent randomly discard a card from his/her hand.

    SD8-JP011
    Female Ninja - Yae
    Wind/Warrior/3/1100/200
    Discard a Wind Main-type monster from the hand, return all Magic/Trap cards on the field
    back to owner's hand.

    SD8-JP012
    Big Mysterious Bird of Foggy Valley
    Wind/Bird/6/2400/1400
    When this card is sent to the Graveyard from your hand, shuffle this card back
    to your deck

    SD8-JP013
    Harpy Lady 1
    Wind/Bird/4/1300/1400
    This card's name is treated as [Harpy Lady]. When this card is face-up on the field,
    the attack strength of all Wind Main-Type monsters are increase by 300.

    SD8-JP014
    Harpy Lady 2
    Wind/Bird/4/1300/1400
    This card's name is treated as [Harpy Lady]. The effect of Reverse effect monsters this card
    destroy is negated.

    SD8-JP015
    Harpy Lady 3
    Wind/Bird/4/1300/1400
    This card's name is treated as [Harpy Lady]. The opponent's monster battle with this
    card cannot attack during the next two opponent's battle phase.

    SD8-JP016
    Birdman of Gale - Joe
    Wind/Bird/6/2300/1400
    When this card is successfully sacrificed summon by sacrificing a Wind main-type monster, return all
    Magic/Trap cards on the field to owner's hand.

    SD8-JP017
    Harpy's Pet Baby Dragon
    Wind/Dragon/4/1200/600
    This card adds effect text(s) according to number of monster with [Harpy] in its name on your field
    other than [Harpy's Pet Baby Dragon].
    1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
    name on your field as target of attack other than [Harpy Pet Baby Dragon]
    2 - Double this card's original attack and defense strength
    3 - Once per turn, you may destroy a card on opponent's field.

    SD8-JP018
    Hand Destruction
    Magic - Normal
    All players discard all cards from their hand. Then both players draw cards equal to number
    of cards discarded this way.

    SD8-JP019
    Cyclone
    Magic - Quickplay
    Destroy 1 Magic or Trap card on the field.

    SD8-JP020
    Apostle of Genocide
    Magic - Normal
    Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster,
    each player verify their opponent's deck, and remove all monsters with the same name as the
    removed monster from game. Each player shuffle their deck afterward.

    SD8-JP021
    Kaleidoscope - Elegant Separation - (e. Elegant Egotist)
    Magic - Normal
    When there's one or more [Harpy Lady] on the field, you can special summon a [Harpy Lady] or
    [Harpy Lady Triplet] from your hand or deck.

    SD8-JP022
    Heavy Storm
    Magic - Normal
    Destroy all Magic/Trap cards on the field.

    SD8-JP023
    Reload
    Magic - Quickplay
    Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

    SD8-JP024
    Harpy's Hunting Range
    Magic - Field
    When you Summon or Special Summon [Harpy Lady] or [Harpy Lady Triplet], destroy
    a Magic or Trap card on the field. Increase the attack and defense strength of all face-up
    Bird sub-type monster on the field by 200.
    (2 copies in this deck)

    SD8-JP025
    Triangle Ecstasy Spark ("Triangle X Spark")
    Magic - Normal
    Until the end phase of your turn, [Harpy Lady Triplet] become 2700, your opponent
    cannot activate Trap cards on his/her field, and negate the effect of all trap cards
    on opponent's field.

    SD8-JP026
    Lightning Vortex
    Magic - Normal
    Discard a card from your hand, destroy all face-up monsters on opponent's field.

    SD8-JP027
    Hysteric Party
    Trap - Continuous
    Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible.
    When this card leaves the field destroy all monsters special summon by this card's effect.

    SD8-JP028
    Aqua Chorus
    Trap - Continuous
    If there're monster cards with the same name are on the field, increase the attack and defense
    strength of those same named monsters by 500.

    SD8-JP029
    Dust Tornado
    Trap - Normal
    Destroy a Magic/Trap card on opponent's field. Afterward, you may set a Magic/Trap card onto
    your field.

    SD8-JP030
    Cry of the Living Dead
    Trap - Continuous
    Choose a monster in your Graveyard, and special summon it in attack mode. When this card
    leaves the field, destroy that monster. When that monster is destroy, destroy this card.

    SD8-JP031
    Magic Jammer
    Trap - Counter
    Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.

    SD8-JP032
    Cursed Coffin
    Trap - Normal
    If this card is destroyed when set and sent to Graveyard, your opponent choose to
    do one of the following effect:
    - Discard 1 card at random from his or her hand.
    - Choose 1 of his/her monsters on the field and destroys it.

    SD8-JP033
    Careless Avarice
    Trap - Normal
    Draw 2 cards, then skip your next two Draw Phases.

    SD8-JP034
    Reactive Armor
    Trap - Normal
    This card can be activate when a opponent's monster declare attack. Destroy that attacking
    monster.

    SD8-JP035
    Ninja Technique - Art of Transformation
    Trap - Continuous
    Sacrifice a monster with [Ninja] in its name to activate this card. Choose a monster with
    level lower than the level of the sacrificed monster plus 3 with sub-type Beast, Bird, or Insect
    from your hand or deck and special summoned it to the field. When this card leaves the field,
    destroy that monster.

    SD8-JP036
    God Bird Attack
    Trap - Normal
    Sacrifice a Bird sub-type monster on your field. Destroy 2 cards on the field.
    END.
     

  2. i guess it seems alright for a wind deck ... that divine bird can get deadly at times, a 2700 for 1 wind monster and plus the 1000 for each, either set some cards or use something toprevent it .. that card could kill in a theme deck
     
  3. Kos4Evr

    Kos4Evr Registered Member

    It is not a 2700 attack monster for 1 tribute. All the effect states is that you must tribute wind monsters to summon it. In other words you still tribute 2 monsters, but they both have to be wind elements.

    All in all a mediocre starter deck. People will buy this for Newt and not much else.
     
  4. ohhh haha i get it, i was thinking like it was just worded wrong, like how it says damages
     
  5. Gotenks1215

    Gotenks1215 Guest


    Yeah, it's got some good concepts and it tries to be good, but it mostly fails. Newt and Sak are cool tho... >_>
     
  6. Kos4Evr

    Kos4Evr Registered Member

    this will sell well because of Slate Warrior (Newt) and the m/t and maybe a few monsters.
     
  7. lavoidgaskins

    lavoidgaskins Registered Member

    I did not see a slat warrior. What are you talkign about?
     
  8. Turbo

    Turbo Registered Member

    Lavoid, this spoiler is based on the JPN names where Slate Warrior is called Newt.

    I agree, the fact of Slate Warrior and Sakuretsu will be the selling point, especial for rookies who try to build the old 1900ATK beatstick deck.
     
  9. Kos4Evr

    Kos4Evr Registered Member

    I think I adressed your problem before you even had a chance to post it.
     
  10. lavoidgaskins

    lavoidgaskins Registered Member

    My bad. I really didn't look trough the thread to much. Like Turbo siad those will be the points.
     

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