SD8 Conqueror of Gale

Turbo

Registered Member
#1
Got this from dmcomet.net:

Structure Deck - Conqueror of Gale - (SD8)
Rarity List for this set:
Ultra Rare (1):
Divine Bird - Simurgh (001)

Common: 39
All others
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Card effect text translation:
SD8-JP001
Divine Bird - Simurgh
Wind/Bird/7/2700/1000
This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card.
When this card is on the field, at the end of turn do 1000 damages to both players. This damages
done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control.
Ultra Rare

SD8-JP002
Sonic Shooter
Wind/Bird/4/1300/600
This card can direct attack opponent if there's no Magic/Trap cards on oponent's field. The battle
damages done this way is equal to this card's original attack strength.

SD8-JP003
Sonic Duck
Wind/Bird/3/1700/700
Normal Monster

SD8-JP004
Harpy Girl
Wind/Bird/2/500/500
Normal Monster

SD8-JP005
Newt
Wind/Demon/4/1900/400
Reverse: Increase this card's attack strength by 500. Decrease the attack strength of the monster
that destroy this card as result of battle by 500.

SD8-JP006
Dragonfly
Wind/Insect/4/1400/900
When this card is destroy as a result of battle and send into Graveyard, you may special summon a
Wind main-type monster with attack strength of 1500 or less from your deck. Shuffle your deck
afterward.
(2 copies in this deck)

SD8-JP007
Harpy Lady Triplet
Wind/Bird/6/1950/2100
This card can only be special summon by effect of [Kaleidoscope - Elegant Separation -].
(2 copies in this deck)

SD8-JP008
Bladefly
Wind/Insect/2/600/700
When this card is face-up on the field, increase the attack strength of all Wind Main-Type monster
by 500. Decrease the attack strength of all Earth Main-Type monsters by 400.

SD8-JP009
Bird Face
Wind/Bird/4/1600/1600
When this card is destroy as result of battle and send to Graveyard, choose a [Harpy Lady] from your
deck and add it to your hand.

SD8-JP010
Shi
Wind/Angel/4/1700/700
This card cannot be Normal Summoned. Remove a Wind Main-Type monster from your Graveyard
from the game to special summon this card. If this card is destroy in battle and sent to
Graveyard, your opponent randomly discard a card from his/her hand.

SD8-JP011
Female Ninja - Yae
Wind/Warrior/3/1100/200
Discard a Wind Main-type monster from the hand, return all Magic/Trap cards on the field
back to owner's hand.

SD8-JP012
Big Mysterious Bird of Foggy Valley
Wind/Bird/6/2400/1400
When this card is sent to the Graveyard from your hand, shuffle this card back
to your deck

SD8-JP013
Harpy Lady 1
Wind/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. When this card is face-up on the field,
the attack strength of all Wind Main-Type monsters are increase by 300.

SD8-JP014
Harpy Lady 2
Wind/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. The effect of Reverse effect monsters this card
destroy is negated.

SD8-JP015
Harpy Lady 3
Wind/Bird/4/1300/1400
This card's name is treated as [Harpy Lady]. The opponent's monster battle with this
card cannot attack during the next two opponent's battle phase.

SD8-JP016
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrificing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.

SD8-JP017
Harpy's Pet Baby Dragon
Wind/Dragon/4/1200/600
This card adds effect text(s) according to number of monster with [Harpy] in its name on your field
other than [Harpy's Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Double this card's original attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.

SD8-JP018
Hand Destruction
Magic - Normal
All players discard all cards from their hand. Then both players draw cards equal to number
of cards discarded this way.

SD8-JP019
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD8-JP020
Apostle of Genocide
Magic - Normal
Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster,
each player verify their opponent's deck, and remove all monsters with the same name as the
removed monster from game. Each player shuffle their deck afterward.

SD8-JP021
Kaleidoscope - Elegant Separation - (e. Elegant Egotist)
Magic - Normal
When there's one or more [Harpy Lady] on the field, you can special summon a [Harpy Lady] or
[Harpy Lady Triplet] from your hand or deck.

SD8-JP022
Heavy Storm
Magic - Normal
Destroy all Magic/Trap cards on the field.

SD8-JP023
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

SD8-JP024
Harpy's Hunting Range
Magic - Field
When you Summon or Special Summon [Harpy Lady] or [Harpy Lady Triplet], destroy
a Magic or Trap card on the field. Increase the attack and defense strength of all face-up
Bird sub-type monster on the field by 200.
(2 copies in this deck)

SD8-JP025
Triangle Ecstasy Spark ("Triangle X Spark")
Magic - Normal
Until the end phase of your turn, [Harpy Lady Triplet] become 2700, your opponent
cannot activate Trap cards on his/her field, and negate the effect of all trap cards
on opponent's field.

SD8-JP026
Lightning Vortex
Magic - Normal
Discard a card from your hand, destroy all face-up monsters on opponent's field.

SD8-JP027
Hysteric Party
Trap - Continuous
Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible.
When this card leaves the field destroy all monsters special summon by this card's effect.

SD8-JP028
Aqua Chorus
Trap - Continuous
If there're monster cards with the same name are on the field, increase the attack and defense
strength of those same named monsters by 500.

SD8-JP029
Dust Tornado
Trap - Normal
Destroy a Magic/Trap card on opponent's field. Afterward, you may set a Magic/Trap card onto
your field.

SD8-JP030
Cry of the Living Dead
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD8-JP031
Magic Jammer
Trap - Counter
Discard 1 card from your hand, negate the activation of a Magic card and destroy that card.

SD8-JP032
Cursed Coffin
Trap - Normal
If this card is destroyed when set and sent to Graveyard, your opponent choose to
do one of the following effect:
- Discard 1 card at random from his or her hand.
- Choose 1 of his/her monsters on the field and destroys it.

SD8-JP033
Careless Avarice
Trap - Normal
Draw 2 cards, then skip your next two Draw Phases.

SD8-JP034
Reactive Armor
Trap - Normal
This card can be activate when a opponent's monster declare attack. Destroy that attacking
monster.

SD8-JP035
Ninja Technique - Art of Transformation
Trap - Continuous
Sacrifice a monster with [Ninja] in its name to activate this card. Choose a monster with
level lower than the level of the sacrificed monster plus 3 with sub-type Beast, Bird, or Insect
from your hand or deck and special summoned it to the field. When this card leaves the field,
destroy that monster.

SD8-JP036
God Bird Attack
Trap - Normal
Sacrifice a Bird sub-type monster on your field. Destroy 2 cards on the field.
END.
 
B

barfootboards

Guest
#2
i guess it seems alright for a wind deck ... that divine bird can get deadly at times, a 2700 for 1 wind monster and plus the 1000 for each, either set some cards or use something toprevent it .. that card could kill in a theme deck
 

Kos4Evr

Registered Member
#3
SD8-JP001
Divine Bird - Simurgh
Wind/Bird/7/2700/1000
This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card.
When this card is on the field, at the end of turn do 1000 damages to both players. This damages
done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control.
Ultra Rare
It is not a 2700 attack monster for 1 tribute. All the effect states is that you must tribute wind monsters to summon it. In other words you still tribute 2 monsters, but they both have to be wind elements.

All in all a mediocre starter deck. People will buy this for Newt and not much else.
 
B

barfootboards

Guest
#4
ohhh haha i get it, i was thinking like it was just worded wrong, like how it says damages
 
G

Gotenks1215

Guest
#5
Kos4Evr said:
SD8-JP001
Divine Bird - Simurgh
Wind/Bird/7/2700/1000
This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card.
When this card is on the field, at the end of turn do 1000 damages to both players. This damages
done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control.
Ultra Rare
It is not a 2700 attack monster for 1 tribute. All the effect states is that you must tribute wind monsters to summon it. In other words you still tribute 2 monsters, but they both have to be wind elements.

All in all a mediocre starter deck. People will buy this for Newt and not much else.

Yeah, it's got some good concepts and it tries to be good, but it mostly fails. Newt and Sak are cool tho... >_>
 

Kos4Evr

Registered Member
#6
this will sell well because of Slate Warrior (Newt) and the m/t and maybe a few monsters.
 

Turbo

Registered Member
#8
Lavoid, this spoiler is based on the JPN names where Slate Warrior is called Newt.

I agree, the fact of Slate Warrior and Sakuretsu will be the selling point, especial for rookies who try to build the old 1900ATK beatstick deck.