Got this from dmcomet.net: Structure Deck - Conqueror of Gale - (SD8) Rarity List for this set: Ultra Rare (1): Divine Bird - Simurgh (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD8-JP001 Divine Bird - Simurgh Wind/Bird/7/2700/1000 This card cannot be Special Summon. You must sacrifice Wind main-type monsters to summon this card. When this card is on the field, at the end of turn do 1000 damages to both players. This damages done by this effect done to player would decrease by 500 for each Magic/Trap card he/she control. Ultra Rare SD8-JP002 Sonic Shooter Wind/Bird/4/1300/600 This card can direct attack opponent if there's no Magic/Trap cards on oponent's field. The battle damages done this way is equal to this card's original attack strength. SD8-JP003 Sonic Duck Wind/Bird/3/1700/700 Normal Monster SD8-JP004 Harpy Girl Wind/Bird/2/500/500 Normal Monster SD8-JP005 Newt Wind/Demon/4/1900/400 Reverse: Increase this card's attack strength by 500. Decrease the attack strength of the monster that destroy this card as result of battle by 500. SD8-JP006 Dragonfly Wind/Insect/4/1400/900 When this card is destroy as a result of battle and send into Graveyard, you may special summon a Wind main-type monster with attack strength of 1500 or less from your deck. Shuffle your deck afterward. (2 copies in this deck) SD8-JP007 Harpy Lady Triplet Wind/Bird/6/1950/2100 This card can only be special summon by effect of [Kaleidoscope - Elegant Separation -]. (2 copies in this deck) SD8-JP008 Bladefly Wind/Insect/2/600/700 When this card is face-up on the field, increase the attack strength of all Wind Main-Type monster by 500. Decrease the attack strength of all Earth Main-Type monsters by 400. SD8-JP009 Bird Face Wind/Bird/4/1600/1600 When this card is destroy as result of battle and send to Graveyard, choose a [Harpy Lady] from your deck and add it to your hand. SD8-JP010 Shi Wind/Angel/4/1700/700 This card cannot be Normal Summoned. Remove a Wind Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, your opponent randomly discard a card from his/her hand. SD8-JP011 Female Ninja - Yae Wind/Warrior/3/1100/200 Discard a Wind Main-type monster from the hand, return all Magic/Trap cards on the field back to owner's hand. SD8-JP012 Big Mysterious Bird of Foggy Valley Wind/Bird/6/2400/1400 When this card is sent to the Graveyard from your hand, shuffle this card back to your deck SD8-JP013 Harpy Lady 1 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. When this card is face-up on the field, the attack strength of all Wind Main-Type monsters are increase by 300. SD8-JP014 Harpy Lady 2 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The effect of Reverse effect monsters this card destroy is negated. SD8-JP015 Harpy Lady 3 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The opponent's monster battle with this card cannot attack during the next two opponent's battle phase. SD8-JP016 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrificing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. SD8-JP017 Harpy's Pet Baby Dragon Wind/Dragon/4/1200/600 This card adds effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy's Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Double this card's original attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. SD8-JP018 Hand Destruction Magic - Normal All players discard all cards from their hand. Then both players draw cards equal to number of cards discarded this way. SD8-JP019 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD8-JP020 Apostle of Genocide Magic - Normal Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. SD8-JP021 Kaleidoscope - Elegant Separation - (e. Elegant Egotist) Magic - Normal When there's one or more [Harpy Lady] on the field, you can special summon a [Harpy Lady] or [Harpy Lady Triplet] from your hand or deck. SD8-JP022 Heavy Storm Magic - Normal Destroy all Magic/Trap cards on the field. SD8-JP023 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. SD8-JP024 Harpy's Hunting Range Magic - Field When you Summon or Special Summon [Harpy Lady] or [Harpy Lady Triplet], destroy a Magic or Trap card on the field. Increase the attack and defense strength of all face-up Bird sub-type monster on the field by 200. (2 copies in this deck) SD8-JP025 Triangle Ecstasy Spark ("Triangle X Spark") Magic - Normal Until the end phase of your turn, [Harpy Lady Triplet] become 2700, your opponent cannot activate Trap cards on his/her field, and negate the effect of all trap cards on opponent's field. SD8-JP026 Lightning Vortex Magic - Normal Discard a card from your hand, destroy all face-up monsters on opponent's field. SD8-JP027 Hysteric Party Trap - Continuous Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible. When this card leaves the field destroy all monsters special summon by this card's effect. SD8-JP028 Aqua Chorus Trap - Continuous If there're monster cards with the same name are on the field, increase the attack and defense strength of those same named monsters by 500. SD8-JP029 Dust Tornado Trap - Normal Destroy a Magic/Trap card on opponent's field. Afterward, you may set a Magic/Trap card onto your field. SD8-JP030 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. SD8-JP031 Magic Jammer Trap - Counter Discard 1 card from your hand, negate the activation of a Magic card and destroy that card. SD8-JP032 Cursed Coffin Trap - Normal If this card is destroyed when set and sent to Graveyard, your opponent choose to do one of the following effect: - Discard 1 card at random from his or her hand. - Choose 1 of his/her monsters on the field and destroys it. SD8-JP033 Careless Avarice Trap - Normal Draw 2 cards, then skip your next two Draw Phases. SD8-JP034 Reactive Armor Trap - Normal This card can be activate when a opponent's monster declare attack. Destroy that attacking monster. SD8-JP035 Ninja Technique - Art of Transformation Trap - Continuous Sacrifice a monster with [Ninja] in its name to activate this card. Choose a monster with level lower than the level of the sacrificed monster plus 3 with sub-type Beast, Bird, or Insect from your hand or deck and special summoned it to the field. When this card leaves the field, destroy that monster. SD8-JP036 God Bird Attack Trap - Normal Sacrifice a Bird sub-type monster on your field. Destroy 2 cards on the field. END.