Power of the Duelist Info

Discussion in 'Cards & Board Games' started by Turbo, May 2, 2006.

  1. Turbo

    Turbo Registered Member

    This is from dmcomet.net. Some of these have been posted already, but here's all POTD cards found thus far plus one extra. Enjoy.


    Just for your notice, there MAY be errors (since they're from Magazines) in the card effects.

    From Weekly Jump (except Toy Magician??)

    VJC-JP016
    Toy Magician
    Light/Spellcaster/4/1600/1500
    This card can be treated as a Magic card and set into your Magic/Trap zone. When this card is destroy and sent to Graveyard by effect of opponent's card while set in Magic/Trap zone, special summon this card onto your field at End Phase of that turn. In addition, when this card is successfully Reverse Summon, destroy number of Magic/Trap cards equal to number of face-up [Toy Magician] on the field.

    Now, what you want...POD cards...

    Of course, since they're from Magazines, the effect text is not complete (since it's hard to read)

    POTD-JP037
    E-Hero Aqua Neos
    Water/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neospacians Aqua Dolphins]
    This card can only be special summon from Fusion Deck by sending the above card from your field into deck (the Magic card [Fusion] is not need). Discard a card from hand to random destroy (?) card(s?) from opponent's hand. This effect can only be activate once per turn. Return this card to Fusion deck and End Phase.

    E-Hero Neos
    Light/Warrior/7/2500/2000
    Normal Monster

    Neospacians Aqua Dolphin
    Water/Warrior/3/800/800
    (Full text not known)
    Discard a card from your hand, ?? monster's attack strength ??. Choose a monster card and an oppoennt's monster, ???

    POTD-JP034
    Chimeratech Over Dragon
    Dark/Machine/9/?/?
    [Cyber Dragon] + One or more Machine monster(s)
    This card can only be special summon by Fusion Summon. When this card is successfully Fusion Summon, send all cards on your field except this card into Graveyard. This card's original attack and defense strength is equal to number of Fusion materials * 500. This card can attack ?? monster ??? (probably "attack more")
    (Full effect text not confirm)

    UPDATE:
    Scans can be find here:
    http://bbs.newwise.com/viewthread.php?tid=226056&extra=page=1

    The cover card is [E-Hero Black Neos], and it's confirm this set is Series 5.

    V-Jump gone insane...seriously...INSANE.

    **UPDATE**This infos are ALL CONFIRMED. Scans can be view in this thread (Registration required):
    http://dmcomet.hkserverz.com/index.php?showtopic=646

    From V-Jump, using http://www.geocities.co.jp/AnimeComic/7202/ocgnew.htm

    POTD-JP003
    Neospacian Aqua Dolphin
    Water/Warrior/3/600/800
    Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have a monster on your field with higher attack strength than the chosen monster, destroy the chosen monster and do 500 damages to opponent. When you don't have a monster on your field with attack strength higher than that monster, deal 500 damage to you. This effect can only be activate once per turn.

    POTD-JP004
    Neospacian Flare Scarab
    Fire/Insect/3/500/500
    Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.

    POTD-JP005
    Neospacian Black Panther
    Dark/Beast/3/1000/500
    You can choose a face-up monster on opponent's field. As long as this card is face-up on your field, this card would be treated as same name as the chosen monster, and get the effect of the chosen monster until End Phase of the turn. This effect can only be activate once per turn.

    POTD-JP009
    Kyuukyuuroid
    Earth/Machine/3/300/1200
    When a monster with "Roid" in its name would add to your hand from Graveyard, you can special summon this monster.

    POTD-JP010
    Decoyroid
    Earth/Machine/2/300/500
    When this card is face-up on the field, opponent cannot choose another face-up monster as target of attack other than [Decoyroid].

    POTD-JP011
    Rescueroid
    Fire/Machine/6/1600/1800
    When this card is face-up on the field, when a mmonster with "Roid" in its name is destroy as result of battle and sent to Graveyard, you may return it to your hand.

    POTD-JP012
    D-Hero Doubleguy
    Dark/Warrior/6/1000/1000
    This card cannot be special summon. This card can attack twice in a battle phase. When this card is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token" (Dark/Warrior/4/1000/1000) onto your field.

    POTD-JP013
    D-Hero Defendguy
    Dark/Warrior/4/100/2700
    When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player draw a card.

    POTD-JP014
    D-Hero Dogmaguy
    Dark/Warrior/8/3400/2400
    This card cannot be Normal Summon. This card cannot be special summon other than sacrificing 3 monsters on your field with "D-Hero" in its name. When this card successfully special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.

    POTD-JP015
    D-Hero Daggarguy
    Dark/Warrior/3/300/600
    Discard this card from your hand. Until the end phase of this turn, increase the attack strength of a monster on your field with "D-Hero" in its name by 800. This effect can also be use during opponent's Battle Phase.

    POTD-JP018
    Dark Ptera
    Wind/Dino/3/1000/500
    When this card is destroy and send to Graveyard from the field outside of result of battle, return this card into owner's hand.

    POTD-JP019
    Dark Stego
    Earth/Dino/4/1200/2000
    When this card is chosen as target of attack by opponent's monster, switch this card to defense mode.

    POTD-JP020
    Ultimate Tyranno
    Earth/Dino/8/3000/2200
    At the beginning of your Battle Phase when this card is in attack mode, this card must attack each opponent's monster once at the beginning.

    POTD-JP021
    Baby Ceratosaurus
    Earth/Dino/2/500/500
    When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less from your deck and special summon it onto your field.

    POTD-JP022
    Miracle Jurassic Egg
    Earth/Dino/4/0/2000
    When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special summon a Dino sub-type monster with level equal to or less than the number of counters on this card from your deck.

    POTD-JP024
    Alien Grey
    Light/Reptile/2/300/800
    Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when this card is destroy in battle while it's reverse, draw a card from your deck.

    POTD-JP025
    Alien Skull
    Wind/Reptile/4/1600/1800
    You may sacrifice a monster on opponent's field with level of 3 or less to special summon this card on opponent's field. When this monster is special summon this way, you can't normal summon this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.

    POTD-JP026
    Alien Hunter
    Water/Reptile/4/1600/800
    When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack one more time continuously.

    POTD-JP027
    Alien Warrior
    Earth/Reptile/4/1800/1000
    When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.

    POTD-JP028
    Alien Mother
    Dark/Reptile/6/2300/1500
    When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that monster to your field at the end of Battle Phase. All monsters that are special summon this way are destroyed when this card leaves the field.

    POTD-JP029
    Space Beast Gangil
    Light/Reptile/7/2600/2000
    If you sacrifice an opponent's monster to sacrifice summon this card, you may only sacrifice 1 monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.

    POTD-JP030
    Disk Musuki
    Light/Machine/5/1000/2000
    When this card is face-up on the field, instead of drawing a card in draw phase, you may select a card with [Alien] in its name from your deck and put it into your hand.

    POTD-JP031
    E-Hero Aqua Neos
    Water/Warrior/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Aqua Dolphin]
    This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at End Phase.

    POTD-JP032
    E-Hero Flare Neos
    Fire/Warrior/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Flare Scarab]
    This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). The attack strength of this card is increase by the number of Magic and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.

    POTD-JP033
    E-Hero Black Neos
    [E-Hero Neos] + [Neo Spacian Black Panther]
    This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.

    POTD-JP036
    Super Vehicroid - Jumbo Drill
    Earth/Machine/8/3000/2000
    [Steamroid] + [Submarineroid] + [Drillroid]
    You can only use the above monsters when you Fusion Summon this card. When this monster attack a monster in defense mode, and the attack strength of this card is greater than the defense strength of that monster, do battle damage to opponent equal to the difference.

    POTD-JP038
    Fake Hero
    Magic - Normal
    Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and return it to your hand at the End Phase of that turn.

    POTD-JP041
    D-Spirit
    Magic - Normal
    When there's no monster with [D-Hero] in its name on your field, you may special summon a monster with [D-Hero] in its name from your hand that is level 4 or less.

    POTD-JP044
    Future Fusion
    Magic - Continuous
    Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card is activate special summon that Fusion monster onto your field (this special summon is treated as Fusion Summon). When this card is not on the field, destroy that monster. When that monster is destroy, destroy this card.

    POTD-JP045
    Common Soul
    Magic - Continuous
    Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian) in its name from your hand to that monster's controller's field. The attack strength of the chosen monster would be increase by the attack strength of that "N" monster. When this card leaves the field, return the monster with "N" in its name special summon by this card into your hand.

    POTD-JP046
    Neospace
    Magic - Field
    Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back into deck at End Phase.

    POTD-JP047
    Mausoleum of Deceased Emperor
    Magic - Field
    Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000, and Normal Summon that monster without sacrificing.

    POTD-JP051
    Mystery Circle
    Trap - Normal
    Send any number of monsters on your field to Graveyard to activate. Choose a monster with "Alien" in its name with level total equal to the levels of the monsters send to Graveyard from your deck and special summon it. If you fail to summon, you lose 2000 lifepoints.

    POTD-JP054
    Artificial Angels
    Trap - Continuous
    Whenever you activate a Counter Trap, special summon a [Artificial Angel Token] (Light/Angel/1/300/300).

    POTD-JP057
    Cyber Summon Blaster
    Trap - Continuous
    Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

    POTD-JP058
    Fossil Excavation
    Trap - Continuous
    Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special summon it. The effects of the monster special summon this way would be negate. When this card is not on the field, destroy that monster. When that monster is destroy destroy this card.

    POTD-JP060
    Brainwash Ray
    Trap - Continuous
    Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each of your End Phase, remove an "A Counter" from that monster. If all "A Counter"s on that controlled monster are remove or when that monster is destroy, destroy this card.

    ======================================
    Limited Edition 9...finally...

    It's not known if it would be "release" or not...but it would be for V-Jump subscribers at V-Jump 7/2006

    The cards included: Cyber Dinosaur, Puppet King, Dragon's Knight, Zeta Redicurant
     

  2. They have some pretty decent cards on there and some that are not so good but I guess can be put in a deck. Only time will tell.
     
  3. I know that Dark Stego is good 1200 decent 2000 defense good for his effect and he basicly become the infinte wall because of his better version winged guardian effect not only that can be smashing ground bait and in the grave chaos bait.
     
  4. lavoidgaskins

    lavoidgaskins Registered Member

    cookies, where r the cookies
     
  5. Turbo

    Turbo Registered Member

    LMAO.............for someone who claims ygo is their religion thats a joke. not every set has or should have cookies. originality is more important than new cards to just slip in.
     
  6. Kos4Evr

    Kos4Evr Registered Member

    Try this:
    My guess is that it will be translated as Tomb of the Monarch. 1000 lp to summon any monarch without tribute is as CC as you can get. A shame your opponent gets to abuse it as well.
     
  7. Turbo

    Turbo Registered Member

    true, its any iffy card. but there is more POTD to come.
     
  8. Turbo

    Turbo Registered Member

    Power of the Duelist Spoiler

    The following spoiler came from dmcomet.net. Enjoy!

    Power of the Duelist (POTD)

    HOW TO READ THIS FILE?
    Monster:
    (Card Set)-(Card Number)
    (Card Name)
    (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
    (Effect)

    Magic/Trap:
    (Card Set)-(Card Number)
    (Card Name)
    (Type of Magic/Trap)
    (Effect)
    -----------------------------------------------
    Rarity List for this set:
    Ultimate Rare (11):
    Neospacian Aqua Dolphin (003)
    Neospacian Flare Scarab (004)
    Neospacian Black Panther (005)
    D-Hero Doubleguy (012)
    D-Hero Dogmaguy (014)
    Ultimate Tyranno (020)
    E-Hero Aqua Neos (031)
    E-Hero Flare Neos (032)
    E-Hero Black Neos (033)
    Chimeratech Over Dragon (034)
    Super Vehicroid - Jumbo Drill (036)

    Ultra Rare (4):
    E-Hero Aqua Neos (031)
    E-Hero Flare Neos (032)
    E-Hero Black Neos (033)
    Chimeratech Over Dragon (034)

    Super Rare (7):
    Neospacian Aqua Dolphin (003)
    Neospacian Flare Scarab (004)
    Neospacian Black Panther (005)
    D-Hero Doubleguy (012)
    D-Hero Dogmaguy (014)
    Ultimate Tyranno (020)
    Super Vehicroid - Jumbo Drill (036)

    Rare (14):
    Submarineroid (008)
    D-Hero Dashguy (017)
    Alien Warrior (027)
    Alien Mother (028)
    Space Beast Gangil (029)
    Calling Magic (039)
    Overload Fusion (042)
    Cyclone Blade (043)
    Future Fusion (044)
    Neospace (046)
    Dark City (048)
    D-Chain (050)
    Super Charge (056)
    Cyber Summon Blaster (057)
    ------------------------------------------------------
    POTD-JP001
    E-Hero Neos
    Light/Warrior/7/2500/2000
    Normal Monster

    POTD-JP002
    Sabersaurus
    Earth/Dino/4/1900/500
    Normal Monster

    POTD-JP003
    Neospacian Aqua Dolphin
    Water/Warrior/3/600/800
    Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
    a monster on your field with higher attack strength than the chosen monster, destroy the chosen
    monster and do 500 damages to opponent. When you don't have a monster on your field with attack
    strength higher than that monster, you receive 500 damages. This effect can only be activate once
    per turn.
    Super Rare/Ultimate Rare

    POTD-JP004
    Neospacian Flare Scarab
    Fire/Insect/3/500/500
    Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.
    Super Rare/Ultimate Rare

    POTD-JP005
    Neospacian Black Panther
    Dark/Beast/3/1000/500
    You can choose a face-up monster on opponent's field. As long as this card is face-up on your
    field, this card would be treated as same name as the chosen monster, and get the effect of the
    chosen monster until End Phase of the turn. This effect can only be activate once per turn.
    Super Rare/Ultimate Rare

    POTD-JP006
    C Dolphina (Cocoon Dolphina)
    Water/Fish/2/400/600
    When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
    Aqua Dolphin] from your hand or deck.

    POTD-JP007
    Stargazer Bird - Laris
    Wind/Bird/3/800/800
    This card's attack strength is increase by the level of opponent's monster battling with this card
    * 200 during damage step. When this card attack at the end of Damage Step remove this card from
    the game, and put it to your field in face-up attack mode at the beginning of battle phase of
    your next turn.

    POTD-JP008
    Submarineroid
    Water/Machine/4/800/1800
    This card can attack opponent directly. If so, the battle damages done to opponent would equal to
    this card's original attack strength. Also, you may switch this card's mode to defense mode at
    the end of Damage Step.
    Rare

    POTD-JP009
    Kyuukyuuroid
    Earth/Machine/3/300/1200
    When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
    summon that monster.

    POTD-JP010
    Decoyroid
    Wind/Machine/2/300/500
    When this card is face-up on the field, opponent cannot choose another face-up monster as target
    of attack other than [Decoyroid].

    POTD-JP011
    Rescueroid
    Fire/Machine/6/1600/1800
    When this card is face-up on the field, when a monster with [Roid] in its name on your field is
    destroy as result of battle and sent to Graveyard, you may return it to your hand.

    POTD-JP012
    D-Hero Doubleguy
    Dark/Warrior/6/1000/1000
    This card cannot be special summon. This card can attack twice in a battle phase. When this card
    is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
    (Dark/Warrior/4/1000/1000) onto your field.
    Super/Ultimate Rare

    POTD-JP013
    D-Hero Defendguy
    Dark/Warrior/4/100/2700
    When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
    draw a card.

    POTD-JP014
    D-Hero Dogmaguy
    Dark/Warrior/8/3400/2400
    This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
    3 monsters on your field including monster(s) with [D-Hero] in its name. When this card successfully
    special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
    Super/Ultimate Rare

    POTD-JP015
    D-Hero Daggerguy
    Dark/Warrior/3/300/600
    Discard this card from your hand. Until the end phase of this turn, increase the attack strength
    of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
    opponent's Battle Phase.

    POTD-JP016
    D-Hero Doomguy
    Dark/Warrior/4/1000/1000
    When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
    special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].

    POTD-JP017
    D-Hero Dashguy
    Dark/Warrior/6/2100/1000
    Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
    of the turn. This effect can only be used once per turn. When this card attack, switch it to
    defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
    only once you can reveal a monster card you draw and special summon it.
    Rare

    POTD-JP018
    Black Ptera
    Wind/Dino/3/1000/500
    When this card is send to Graveyard from the field outside of destroy as result of battle, return
    this card into owner's hand.

    POTD-JP019
    Black Stego
    Earth/Dino/4/1200/2000
    When this card is chosen as target of attack by opponent's monster, switch this card to defense
    mode.

    POTD-JP020
    Ultimate Tyranno
    Earth/Dino/8/3000/2200
    At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
    opponent's monster once at the beginning.
    Super Rare/Ultimate Rare

    POTD-JP021
    Miracle Jurassic Egg
    Earth/Dino/4/0/2000
    When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
    sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
    summon a Dino sub-type monster with level equal to or less than the number of counters on this card
    from your deck.

    POTD-JP022
    Baby Ceratosaurus
    Earth/Dino/2/500/500
    When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
    from your deck and special summon it onto your field.

    POTD-JP023
    Baytron
    Water/Reptile/6/2400/1000
    Whent this card attack a monster in defense mode, and the attack strength is higher than that
    defense strength, do battle damages to opponent equal to the difference.

    POTD-JP024
    Alien Grey
    Light/Reptile/2/300/800
    Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
    monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
    defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
    this card is destroy in battle while it's reverse, draw a card from your deck.

    POTD-JP025
    Alien Skull
    Wind/Reptile/4/1600/1800
    You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
    card on opponent's field. When this monster is special summon this way, you can't normal summon
    this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
    battle with a monster with [Alien] in its name, the attack and defense strength of that
    monster is decreased by 300 for each Alien Counter on it.

    POTD-JP026
    Alien Hunter
    Water/Reptile/4/1600/800
    When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
    one more time continuously.

    POTD-JP027
    Alien Warrior
    Earth/Reptile/4/1800/1000
    When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
    this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
    attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
    Rare

    POTD-JP028
    Alien Mother
    Dark/Reptile/6/2300/1500
    When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
    monster to your field at the end of Battle Phase. All monsters that are special summon this way
    are destroyed when this card leaves the field.
    Rare

    POTD-JP029
    Space Beast Gangil
    Light/Reptile/7/2600/2000
    If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
    one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
    opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
    the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
    Rare

    POTD-JP030
    Disk Musuki
    Light/Machine/5/1000/2000
    When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
    card with [Alien] in its name from your deck and put it into your hand.

    POTD-JP031
    E-Hero Aqua Neos
    Water/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Aqua Dolphin]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
    randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
    End Phase.
    Ultra/Ultimate Rare

    POTD-JP032
    E-Hero Flare Neos
    Fire/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Flare Scarab]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). The attack strength of this card is increase by the number of Magic
    and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
    Ultra/Ultimate Rare

    POTD-JP033
    E-Hero Black Neos
    Dark/Warrior - Fusion/7/2500/2000
    [E-Hero Neos] + [Neo Spacian Black Panther]
    This card is special summon by returning the above monsters on your field to deck (The card
    [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
    card is face-up on your field, the effect of that monster is negated until it leaves the field
    (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
    Ultra/Ultimate Rare

    POTD-JP034
    Chimeratech Over Dragon
    Dark/Machine - Fusion/9/?/?
    [Cyber Dragon] + One of more Machine sub-type monster(s)
    This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
    send all cards on your field except this card into Graveyard. The original attack and defense
    strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
    This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
    Summon this card.
    Ultra/Ultimate Rare

    POTD-JP035
    Reskyuukyuuroid
    Fire/Machine - Fusion/6/2300/1800
    [Rescueroid] + [Kyuukyuuroid]
    This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
    destroy as result of battle and send to Graveyard, you may special summon that monster to your
    field in defense mode. This effect can only be used once per turn.

    POTD-JP036
    Super Vehicroid - Jumbo Drill
    Earth/Machine - Fusion/8/3000/2000
    [Steamroid] + [Submarineroid] + [Drillroid]
    You can only use the above monsters when you Fusion Summon this card. When this monster attack a
    monster in defense mode, and the attack strength of this card is greater than the defense strength
    of that monster, do battle damage to opponent equal to the difference.

    POTD-JP037
    Contact
    Magic - Normal
    Send all monster with [C] (Cocoon) in its name on your field to Graveyard, special summon from
    your deck one monster mentioned in those cards.

    POTD-JP038
    Fake Hero
    Magic - Normal
    Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
    return it to your hand at the End Phase of that turn.

    POTD-JP039
    Calling Magic
    Magic - Normal
    When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
    choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
    Rare

    POTD-JP040
    Vehicroid Connection Zone
    Magic - Normal
    Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
    special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
    card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
    and its effect cannot be negate. (This special summon is treated as Fusion Summon)

    POTD-JP041
    D-Spirits
    Magic - Normal
    When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
    with [D-Hero] in its name from your hand that is level 4 or less.

    POTD-JP042
    Overload Fusion
    Magic - Normal
    From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
    card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
    (This special summon is treated as Fusion Summon)
    Rare

    POTD-JP043
    Cyclone Blade
    Magic - Equipment
    This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
    attack, at the end of Damage Step destroy a Magic/Trap card on the field.
    Rare

    POTD-JP044
    Future Fusion
    Magic - Continuous
    Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
    choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
    is activate special summon that Fusion monster onto your field (this special summon is treated as
    Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
    destroy, destroy this card.
    Rare

    POTD-JP045
    Common Soul
    Magic - Continuous
    Choose a face-up monster on the field to activate. Special summon a monster with [N] (Neospacian)
    in its name from your hand to that monster's controller's field. The attack strength of the chosen
    monster would be increase by the attack strength of that "N" monster. When this card leaves the
    field, return the monster with [N] (Neospacian) in its name special summon by this card into your hand.

    POTD-JP046
    Neospace
    Magic - Field
    Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
    material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
    into deck at End Phase.
    Rare

    POTD-JP047
    Mausoleum of Deceased Emperor
    Magic - Field
    Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
    and Normal Summon that monster without sacrificing.

    POTD-JP048
    Dark City
    Magic - Field
    When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
    is less than the attack strength of the attacking target monster, the attack strength of the
    attacking monster is increase by 1000 during Damage Calculation.
    Rare

    POTD-JP049
    Destiny Mirage
    Trap - Normal
    This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
    by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
    with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.

    POTD-JP050
    D - Chain
    Trap - Normal
    This card would become an equipment card with that increase the attack strength by 500, and
    equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
    an opponent's monster as result of battle, do 500 damage to opponent.

    POTD-JP051
    Mystery Circle
    Trap - Normal
    Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
    in its name with level total equal to the levels of the monsters send to Graveyard from your deck
    and special summon it. If you fail to summon, you lose 2000 lifepoints.

    POTD-JP052
    Dividing Path of Destiny
    Trap - Normal
    Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
    lifepoint by 2000.

    POTD-JP053
    Exoatmosphere Shot
    Trap - Normal
    Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
    the field.

    POTD-JP054
    Imperial Overtax
    Trap - Normal
    This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
    hand and confirmed it. When a card with same name as the chosen card is summon or activate
    before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
    activate, you receive 1000 damages.

    POTD-JP055
    Wonder Garage
    Trap - Normal
    When this card is destroy and send to Graveyard while set, you may special summon a monster with
    [Roid] in its name with level 4 or less from hand.

    POTD-JP056
    Super Charge
    Trap - Normal
    This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
    is attacked by opponent's monster. Draw 2 card.
    Rare

    POTD-JP057
    Cyber Summon Blaster
    Trap - Continuous
    Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

    POTD-JP058
    Fossil Excavation
    Trap - Continuous
    Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
    summon it. The effects of the monster special summon this way would be negate. When this card is
    not on the field, destroy that monster. When that monster is destroy destroy this card.

    POTD-JP059
    Synthetic Angel
    Trap - Continuous
    Whenever you activate a Counter Trap, special summon a [Synthetic Angel Token]
    (Light/Angel/1/300/300).

    POTD-JP060
    Brainwash Ray
    Trap - Continuous
    Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
    of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
    controlled monster are remove or when that monster is destroy, destroy this card.
     
  9. Scyanyde666

    Scyanyde666 Guest

    um, as far as cookies are concerned:

    Neo Spacian Black Panther!!!!

    a 1000 ATK Dark monster, searchable by tomato...that copies the stats AND EFFECTS ov a chosen monster...GOOD FREAKIN GAME...shove 3 into a tomato control deck...and just copy sorc's effect and remove his arse...or copy Mirage Dragon and say no traps fool!!


    Also, as far as Chimeratech Over Dragon goes:

    It gets 800 ATK for each other machine that fuses with Cy-Drag...and it also get's to attack that X amount ov times equal to that number ov machines fused with Cy-Drag...ther is also a very potent OTK with Chi-Over Drag and Future Fusion...I'll explain it later...
     
  10. lavoidgaskins

    lavoidgaskins Registered Member

    Thanks Fonz. You know me and my cookies. Thats all that matters. This could pimp. Oh boy I can't wait to the pre-release.
     

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