Randomly browsing through the blogs on ScrewAttack, I came across this article that discusses why the Nintendo Wii could end up coming out on top, why the developers making casual games are failing, and the market strategy that Nintendo are focusing on. Birdmen and the Casual Fallacy I must say, I can be somewhat excused for not noticing the disruption strategy due to not reading many press releases, but when I think about the Wii's history so far, I can't see how I missed it. Take a look at what the Wii started off with - Wii Sports, Wii Play, WarioWare, all sorts of games aimed at bringing non-gamers and old gamers into gaming. Now what do we have? Manhunt 2, Sega is bringing out MadWorld and Bayonetta, an independent developer has Conduit in the works. The Wii's game library may have been a bit lacking for quite some time now, but with this now in mind, I wouldn't count it out of the race yet.