My Warrior Deck

Discussion in 'Cards & Board Games' started by Ragnarok General, Apr 26, 2006.

  1. Ok I know it isn't the best, because I added most of my good traps into my Fiend deck. Well here it is

    Monsters: 21
    Gilford the Legend x1
    Freed the Matchless General x1
    Mystic Swordsman Lv2 x2
    Mystic Swordsman Lv4 x2
    Blindly Loyal Goblin x2
    Command Knight x2
    Goblin Attack Force x2
    Mgician of Faith x2
    Panther Warrior x1
    D.D. Warrior Lady x1
    Marauding Captain x1
    Big Shield Guardna x1
    Mataza the Zapper x1
    Obnoxious Celtic Guad x1
    Exiled Force x1

    Traps: 10
    Blast With Chain x2
    Spell Shield Type 8 x1
    Draining Shield x1
    Negate Attack x1
    Dust Tornado x2
    Magic Cylinder x1
    Call of the Haunted x1
    Mirror Wall x1

    Magic: 12
    Reinforcement of the Army x1
    Fusion Sword Murasame Blade x1
    Mystical Space Typhoon x1
    Mage Power x1
    The Warrior Returning Alive x1
    Tailor of the Fickle x1
    Premature Burial x1
    Giant Trunade x1
    United We Stand x1
    Gaia Power x1
    Heavy Storm x1
    Snatch Steal x1

    I am open to some heavy criticism (minus the cursing and what not). I need help with this deck like crazy.

  2. JTakaS4

    JTakaS4 Guest

    -1 gilford the legend
    -1 panther warrior
    -2 blindly loyal goblin
    -1 mystic swordsman lv2 (you only need 1)
    -2 mystic swordsman lv4
    -1 draining shield
    -1 negate attack
    -1 tailor of the fickle
    -1 obnoxious celtic gaurd
    -1 mirror wall
    -1 magic cylinder
    -1 gia power

    +1 marauding captain
    +1 swift gia knight (its actually good)
    +1 sangan (never leave this out)
    +1 mobius/ Jinzo
    +1 Reinforcements of the army (ALWAY RUN 2 IN A WARRIORD DECK)
    +2 fissure/smashing ground/hammer shot (you need removal)
    +1 Sakuretsu Armor
    +2 Bottemless Traphole
    +1 Torrential Tribute
    +1 Mirror Force
    +2 Nobleman of Crossout

    this is how this warrior deck should be. KILLER
  3. JTakaS4

    JTakaS4 Guest

    oh, and take out 1 mage power and 1 fusion sword for pot of avarice and graceful charity


    MOD NOTE: Use the modify button next time instead of double posting.
  4. i would go with the fixes the person above gave but i would say try out some more maruding captain so you can go for the attack lock.. you definately need to run crossout, sakretsu armors and a mirror force
  5. I tried some of those ideas out and found it to work a little better then before. I am slowly changing it to see exactly what I need and don't need. But thats alot guys.
  6. 2 marauding captains could work for an attack lock, but your best bet would be to use 2 command cant attack either if they are on the field together and both knights bump up to 2000 AP each.
  7. Ok well I took a little of everyone's advice...and then I didn't. Well I took apart the other decks of mine that had most of my good cards and threw them ito the warriors, end reult "OverKill'. Check it out...

    Tribute Monsters:
    Mobius the Frost Monarch
    Freed the matchless General

    Mystic Swordsman Lv4 x3
    Mystic Swordsman lv2 x3
    Goblin Attack Force x2
    Zombyra the Dark x2
    Magician of Faith x2
    Command Knight x2
    Marauding Captain x2
    Exiled Force
    Big Shield Guardna
    D.D. Warrior Lady

    Reinforcement of the Army x2
    Fusion Sword Murasame Blade x2
    Heavy Storm
    The A. Forces
    Mystical Space Typhoon
    Snatch Steal
    Thw Warrior Returning Alive
    Premature Burial
    Swords of Revealing Light
    United We Stand

    Dust Tornado x2
    Blast with Chain x2
    Sakuretsu Armor x2
    Mirror Force
    Negate Attack
    Call of the Haunted
    Royal Decree

    Side Deck:
    Rocket Warrior(Sentimental Reasons)
    Jack's Knight
    Queen's Knight
    King's Knight
    Mataza the Zapper
    Demise, King of Armageddon

    End of the World
    Brain Control
    Hammer Shot
    Magical Mallet
    Graceful Charity

    Damage Condenser
    Metal Morph
  8. Ok it looks like to me you have a pretty good idea. This what I would say to do...

    - Freed the Matchless General - just because I don't think hes that good
    + D. D Assailant

    - 3 Mystic Swordsman LV 4 - too many of them in there is bad
    + 2 Don Zaloog
    + Breaker the Magical Warrior

    - 1 Mystic Swordsman LV 2 - good card but one to many
    + Sangan

    - Big Shield Guardna
    + Marauding Captain - im not sure if it's limited or not but my point is ( as somebody mention ealier ) its easy to get that attack lock and it has a good effect anyways

    - 2 Fusion Sword Murasame Blade
    + 2 Giant Trunade - im not the one for equips but you can keep it in there

    - A. Forces
    + Graceful Charity

    - 2 Blast with Chain
    + The Warrior Returning Alive
    + Brain Control

    - Royal Decree - I don't think that one Decree is good
    + Card Destruction

    I'm not going to mess with the side deck since you can change it anytime and such but I would like to mention to try to fit these cards in you're deck also

    + 2 Smashing Ground
    + 2 Nobleman of Crossout
    + Assault of GHQ - not to bad of a card, just a card to think about really

    At the moment, those are the only cards I can think of to add in there or try out so good luck with that.

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