• Welcome to the PopMalt Forums! Whether you're new to forums or a veteran, welcome to our humble home on the web! We're a 20-year old forum community with thousands of discussions on entertainment, lifestyle, leisure, and more.

    Our rules are simple. Be nice and don't spam. Registration is free, so what are you waiting for? Join today!.

Merc's "This Week in Gaming News"


Problematic Shitlord
This thread will basically and hopefully be a pile of gaming-related news compiled weekly by all contributing gamers of Central Fusion. I come to you with my first bit of news, Capcom's announcemnt of a new RE game, on cell phone:

New information has surfaced about another Resident Evil game, this one for your mobile phone, called Resident Evil: The Missions. This isn't all that strange, as there have been a few other Resident Evil mobile phone games, the most popular of them being iSurvivor. Here is an article about Resident Evil: The Missions as posted by IGN:

The survival-horror franchise is enjoying a massive renaissance, still basking in the critical glow of the successful Resident Evil 4. However, since an epic of such size and technical requirements could not be scaled down to a cellphone with any degree of reasonable success, Capcom set out to create an original game that delivered the elements and essence of the popular console game, but in an experience that makes sense for mobile.

Resident Evil: The Missions breaks down a giant zombie safari into 100 small stages, each composed of a just a few rooms and a small goal, such as rescue a helpful citizen or blow off a zombie's head. Each mission is timed, and depending on how quickly you navigate through the mission, the game gives you a grade. These bite-sized sessions last no longer than a couple minutes apiece, which is the perfect duration for a quick play between life's other occupations, like work or school. The 100 missions are displayed as a giant branching pyramid. You play through the game on different paths, meaning you could feasibly run through it multiple times without even seeing all of the sights.

The plot starts out simple, with S.T.A.R.S. agent Jill Valentine checking out a giant mansion linked to the diabolical Umbrella Corporation. The site has been taken over by the shambling undead, and it is up to Valentine (as well as some secret, unlockable characters -- which I am loathe to ruin here) to clear out the zombies and save the proverbial day. Valentine has access to a lot of requisite Resident Evil firepower and items, like herbs. Fans will really appreciate that this mobile game does everything in its power to feel like it belongs right next to the rest of the entries in the series.

Fortunately, the game doesn't use traditional RE controls, so you just press in the direction you want Valentine to run -- no need to rotate her body, then press forward. (Bless you, Capcom.) The collision detection was something I was hoping wouldn't suffer, and am pleased to report no hang-ups on invisible barriers. When you move Valentine near something she can use, a small icon appears above it, this way you can tell functional doorways and whatnot from the background.

RE also employs auto-aim, which is useful for a mobile game where you don't have the tools for pinpoint accuracy. You switch between running and shooting with a soft key. When you are in the shooting stance, any target within range is painted with a red target. You can pivot to pick off other targets, as well as look up or down. Looking up is how you score one-shot kills, which are important in a series known for being a little stingy with ammunition. Running out of ammo in this mobile edition is just as painful as it is in the console game. You have access to a knife for up-close attacks, and if you can time your strikes just right, you can do hugely potent counter-attacks that drop a zombie cold.

Resident Evil runs on 3D-enabled handsets. It uses pre-rendered backgrounds, but casts polygonal models over them. It looks quite nice on the test LG VX8000 I am playing the game on. The models move smoothly with pretty good animation. The texture work is solid, but not spectacular. Valentine (and the other humans) got the most attention it seems. Many of the zombies look like a collection of gory-textured polygons hastily pasted into humanoid form. The sound is pretty good. There is some beep-boop sinister music, as well as several sound effects for taking shots or picking up items. Your characters cry when attacked, zombies make appropriate groans, and monsters, well, make monstrous noises.
SOURCE: Evilunleashed.com


Problematic Shitlord
Clinton, Lieberman propose CDC investigate games

Come on, don't let me be the only one posting game news! Contribute people!

Democratic Senators from New York and Connecticut are asking the Centers for Disease Control and Prevention to investigate "impact of electronic media use."

A handful of US senators who are longtime foes of the video game industry took a first step Wednesday toward a future government crackdown.

Democrats Joseph Lieberman of Connecticut, Hillary Clinton of New York, and Dick Durbin of Illinois persuaded a Senate committee to approve a sweeping study of the "impact of electronic media use" to be organized by the Centers for Disease Control and Prevention, or CDC.

Even though the legislation--called the Children and Media Research Advancement Act--does not include restrictions, it appears to be intended as a way to justify them. That's because a string of court decisions have been striking down antigaming laws because of a lack of hard evidence that minors are harmed by violence in video games.

This "is a big step toward helping parents get the information they need about the effect of media on their children," Lieberman said after the vote by the Senate Committee on Health, Education, Labor and Pensions. Lieberman's two Republican cosponsors of the bill are senators Rick Santorum of Pennsylvania and Sam Brownback of Kansas.

The original version of the bill earmarked $90 million for the study, but Lieberman press secretary Rob Sawicki said that the committee had approved the measure without any dollar figure and that such a figure would be added later during the appropriations process.

Lieberman boasts on his Web site that he "held the first hearings on the threat posed to children by video game violence" and strong-armed the industry into developing a ratings system under threat of government action. He and Clinton introduced legislation late last year that would ban the sale or rental of any "mature" or "ratings pending" video game to a minor, and Lieberman has singled out Rockstar's Grand Theft Auto for particular criticism.

If the CDC eventually produces a study claiming a link between violent video games and harm to minors, the future of state and federal laws targeting such games could be radically different. So far, those laws have been ruled unconstitutional because judges have not found that kind of link to exist.

"Down the road when--if there is some sort of finding that there is harm in this--then we're going to see calls to regulate speech because of the potential harm," said Marv Johnson, legislative counsel to the American Civil Liberties Union. "That's where there's going to be a problem."

Missouri's St. Louis County had enacted a law prohibiting anyone from selling, renting or making available "graphically violent" video games to minors without a parent's or guardian's consent. But the 8th US Circuit Court of Appeals ruled that "before the county may constitutionally restrict the speech at issue here, the county must come forward with empirical support for its belief that 'violent' video games cause psychological harm to minors."

In 2004, a federal district judge in Washington state tossed out a law penalizing the distribution of games to minors in which harm may come to a "public law enforcement officer." The "state of the research" does not justify the ban, US District Judge Robert Lasnik ruled.

Lieberman's bill, called CAMRA, would provide funding to investigate the cognitive, physical, and sociobehavioral impact of electronic media on child and adolescent development--everything from physical coordination, diet, and sleeping habits to attention span, peer relationships, and aggression levels. Television, motion pictures, DVDs, interactive video games, the Internet, and cell phones would all be fair game.

But not all reception has been positive. The advocacy group Citizens Against Government Waste deemed Lieberman its "porker of the month" shortly after the measure was first introduced, criticizing him for spending taxpayer money on "redundant studies" already undertaken by groups like the Kaiser Family Foundation and the American Academy of Pediatrics.

It was not immediately clear how much the original bill was amended beyond the funding component or when it would receive a full Senate vote. A similar bill introduced by Rep. Edward Markey, a Massachusetts Democrat, has not yet been considered by the US House of Representatives.
By Declan McCullagh, Anne Broache -- News.com