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DESIGN 101 - V06

Malificus

Likes snow
How much planning do you mean? Planning like, 'I want to draw a guy,' or planning like, 'I want to draw a man in his mid 40's, unshaven, with a lab coat, glasses, fox-like eyes, a slight smirk angle to the right, an earcuff on his right ear, a black t-shirt with a fox logo on it, etc..?'
 
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OVR 06

Guest
you dont have to be overly specific about it, but it's
important to have a real solid idea as to what your
focus is.

have you ever followed the development of a car or
a building?

take your favorite sports car- mclaren F1, enzo, etc.
the design for these cars each had a focus, even in
the early stages. take a look at the early concept
drawings and you'll see certain aspects that remained
from sketch to sketch that make it to the modelling
stage, that then make it to the scale-model stage, etc.

that's sort of what i'm talkin' about, ya' know? the
designers of each of those cars first had a vision in
their head of what they wanted the final product to
be or what they wanted to incorporate into the final
product. they didnt say, "hey, i wanna design a car.
where do i start?". over the course of creating the car,
they've taken steps to tweak and refine but alot of
the initial concepts still make it through.

when you design art, it's important to have a strong
early concept. in the same respect to car designing,
you'll refine your thoughts as you go on thus creating
something you're very satisfied with because you've
gone lengths to refine every flaw into a strong point.
 

SenatorB

J.S.P.S
When you're designing something like a car or any solid piece of design (architecture for example), of course it is important to start with initial car-like concepts and then work from there. However, in terms of art, I maintain that is completely possible to start out just messing around with no particular goal, and then as you work to be struck with inspiration and work from there. If you've ever worked with ceramics or any stonework, you'll realize this to be true, and it's also true (although less readily obvious) in any other form of art.
 
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OVR 06

Guest
so you just doodle and from your
doodles, out comes a masterpiece?

not even a masterpiece, but something
you'd be willing to show a possible employer
or a school you want a scholarship for?
 

SenatorB

J.S.P.S
Heh, I'm not that serious about my art that I'd ever want to show a possible employer or school it... but yeah, pretty much. Especially in photoshop, being as you can undo/redo, have multiple layers, etc, it's really easy to start out not knowing what you're going to do, and then as you work something comes to you and you work from there, deleting previous layers if they no longer work with the new idea and such. Also for ceramic work, really the only thing that limits what you are going to make is how much clay you start out working with, if you're throwing you can usually decide midway through what you're going to make, and if you're handbuilding you can just start messing around untill something looks like it might be good and then you take that direction. Similarly this is the case with stonework to a certain extent, you can just start chipping and grinding away untill you get an idea (although you have to be careful because once it's taken off, you cant really put it back on so easily), especially if you end up going for just an abstract sculpture.
 
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OVR 06

Guest
i can agree with that.
 

SenatorB

J.S.P.S
*shakes hands* Very good Sir! I think we have come to an acceptable conclusion! *bows deeply and steps outside*
 
O

OVR 06

Guest
a little portion of a conversation with a friend i highly resprect as a designer;

IKARITEK (11:20:50 PM): There's no real set requirement I can think of when making "art".
IKARITEK (11:20:59 PM): Cause there's art for business, and art for pleasure.
IKARITEK (11:21:08 PM): Art for business should always have a concept.
IKARITEK (11:21:15 PM): Art for pleasure can be with or without.
 
P

pasteycracker

Guest
OVR 06 said:
you dont have to be overly specific about it, but it's
important to have a real solid idea as to what your
focus is.

have you ever followed the development of a car or
a building?

take your favorite sports car- mclaren F1, enzo, etc.
the design for these cars each had a focus, even in
the early stages. take a look at the early concept
drawings and you'll see certain aspects that remained
from sketch to sketch that make it to the modelling
stage, that then make it to the scale-model stage, etc.

that's sort of what i'm talkin' about, ya' know? the
designers of each of those cars first had a vision in
their head of what they wanted the final product to
be or what they wanted to incorporate into the final
product. they didnt say, "hey, i wanna design a car.
where do i start?". over the course of creating the car,
they've taken steps to tweak and refine but alot of
the initial concepts still make it through.

when you design art, it's important to have a strong
early concept. in the same respect to car designing,
you'll refine your thoughts as you go on thus creating
something you're very satisfied with because you've
gone lengths to refine every flaw into a strong point.
Oh christ you got him talking about cars... run for cover.... ~_~

lol. But I completely agree. You might not have a fully detailed view of how you want it to look, but it helps if you have something solid in mind.
 

Babe_Ruth

Sultan of Swat
Staff member
V.I.P.
Wow this is really good stuff my friend, I am sure it's going to help a lot of people thanks a lot and keep up the good work, I really appreciate it, and I am sure the other members does as well.
 
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