Cyberdark Impact Info

Discussion in 'Cards & Board Games' started by Turbo, Jul 11, 2006.

  1. Turbo

    Turbo Registered Member

    This is from dmcomet.net

    NOTE: There may be some difference between the final text and the text followed. However, the effects should be the same, just the wordings may be different.

    ALL INFOS FROM THE LATEST WEEKLY JUMP (vol. 32)

    Cover Card:
    CDIP-JP035
    Armed Black Dragon - Cyber Dark Dragon
    Dark/Machine - Fusion/8/1000/1000
    [Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
    This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for each monster card in your Graveyard. When this card is destroy as result of battle, the equipped monster would be destroy instead.

    OTHER:
    CDIP-JP001
    Cyber Dark Horn
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 4 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, destroyed the equipped monster instead.

    CDIP-JP002
    Cyber Dark Edge
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, destroyed the equipped monster instead.

    CDIP-JP003
    Cyber Dark Keel
    Dark/Machine/4/800/800
    When this card is successfully summoned, choose a Dragon sub-type monster with level 2 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, destroyed the equipped monster instead.

    CDIP-JP004
    Cyber Orc
    Earth/Machine/5/1900/1200
    Discard this card from your hand to Graveyard. When a [Cyber Orc] on your field would be destroy as result of battle, the destruction is negate once, and increase the attack strength by 2000. This effect can also be used during opponent's turn.

    CDIP-JP005
    Cyber Esp
    Fire/Machine/4/1200/1800
    When this card is in face-up attack mode on your field, you can confirm card(s) set by opponent.

    CDIP-JP006
    Allure Queen LV3
    Dark/Spellcaster/3/500/500
    Once during your main phase of your turn you can choose a monster card from your field or hand as an equipment card and equipped on this card. When this card with equipped card equipped by this way and it would be destroy as result of battle, negate that destruction. At the end phase of your turn this effect is activate, you may send this card to Graveyard to special summon a [Allure Queen LV5] from your hand or deck.

    CDIP-JP007
    Allure Queen LV5
    Dark/Spellcaster/5/1000/1000
    When special summon by effect of [Allure Queen LV3], once per turn during your main phase you can choose a monster card from opponent's Graveyard, and equipped it on this card as an equipment card. This card's attack and defense strength would become the attack and defense strength of the monster equipped on this card. At the end phase of your turn an opponent's monster is destroy as result of battle, you can send this card to Graveyard to special summon an [Allure Queen LV7] from your hand or deck.
    Rare

    CDIP-JP008
    Allure Queen LV7
    Dark/Spellcaster/7/1500/1500
    When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.
    Ultra/Ultimate Rare

    CDIP-JP009
    Dark Lucius LV4
    Earth/Demon/4/1000/300
    Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.

    CDIP-JP010
    Dark Lucius LV6
    Earth/Demon/6/1700/600
    When special summon by effect of [Dark Lucius LV6], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.
    Rare

    CDIP-JP011
    Dark Lucius LV8
    Earth/Demon/8/2800/900
    When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game.
    Ultra/Ultimate Rare

    The "NEW SYSTEM": Chain Number matters
    Chain Strike
    Magic - Quickplay
    Deal an amount of damage to opponent equals to the chain number of this card *400. When there's a same name card on the same chain at the end of chain, this card cannot be activate.

    Miracle Reborn
    Magic - Quickplay
    This card can only be activate after Chain 4. Choose a monster card from a Graveyard, and special summon it onto your field. When there's a same name card on the same chain at the end of chain, this card cannot be activate.

    Chain Healing
    Trap - Normal
    Increase your lifepoint by 600. When this card is activate during chain 2 or 3, shuffle this card into your deck. If activate during chain 4 or later, return this card into your hand.

    Accumulated Happiness
    Trap - Normal
    This card can only be activate after Chain 4. Draw two cards from your deck. When there's a same name card on the same chain at the end of chain, this card cannot be activate.
     

  2. lavoidgaskins

    lavoidgaskins Registered Member

    You already know the drillm where r the cookies? And seriously is is worth the money to buy this stuff?
     
  3. Turbo

    Turbo Registered Member

    this is only some of the set. i'm interested in these new chain cards, this will add a new twist into the metagame.
     
  4. lavoidgaskins

    lavoidgaskins Registered Member

    Oh it's a set. WOW! Well in that case then please get the entire set. I may be intrested in this after all.
     
  5. Turbo

    Turbo Registered Member

    Yeah, this is the set after POTD...its not out in Japan yet so info on this set is limited. When I get more info I'll post it.
     
  6. lavoidgaskins

    lavoidgaskins Registered Member

    Okie. We'll be here waiting for the up dates.
     
  7. MasterDeath

    MasterDeath Guest

    I'll be waiting as well. When it comes, please make sure it is accurate and also know that, from what I heard from other Yu-Gi-Oh! players in my area who are more connected than I am, things might change a little bit when they are finally released in English format as well.
     
  8. lavoidgaskins

    lavoidgaskins Registered Member

    Oh really. Noow I really want to know.
     
  9. lavoidgaskins

    lavoidgaskins Registered Member

    First they put Yugi on the pack, and take him off. Now they are putting Jaden on the packs, thats just a damn shame.
     

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