Agree with the above. If dont right, it is good. An example of poor shadine, Gran Mobile Automobilista (or something like that ). But I think the overall problem with that game was just poor poor controls.
I really enjoyd Wind Waker, but I have a strong feeling I will enjoy the new more realistic Zelda alot more.
I love it. Windwaker used it and it really worked well. It's a cool concept and for certain types of games it works. However, I would probably hate it in a Star Wars game, or a first person shooter. I think it all depends on individual games that use it. There was a shooter XII or something from UbiSoft that used a variation of it. I never played it though so I can't comment.